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Attraction

Attraction is an artifact type introduced in Unfinity. Description Attractions represent top-down tropes from carnivals, amusement parks, and circuses (e.g.

Attraction is an artifact type introduced in Unfinity.

Description

Attractions represent top-down tropes from carnivals, amusement parks, and circuses (e.g. rides, games, and stands). The card frame of Attractions have the circled numbers 1 to 6 from top to bottom on the right of the text box - these are attraction lights.

Attractions are kept in a separate deck, much like Contraptions, and they don't have normal Magic card backs. The card backs welcome you to the "Astrotorium" and provide the rules for building an attraction deck.

Attractions are artifacts, but they don't have a mana cost. They aren't cast, and in fact, they never even go to your hand. To get them from your Attraction deck to the battlefield, you'll need to open an attraction. When told to open an Attraction, put the top card of your Attraction deck onto the battlefield face up under your control. Each Attraction has attraction lights numbered 1–6 to the right of text box. Different variants of the same Attraction may have different lights lit up. The number 1 will never be lit up, and the number 6 will always be lit up. There are sufficient common and uncommon variants to have all combinations of the four intermediate numbers printed, each with unique flavor text if applicable. For example, if an attraction only has two lights active, there are four variants. This is also true for those with four lights, and those with three lights have six variants. Rare attractions have only two variants each, aside from the unique Ferris Wheel, but they "pair up" to represent all numbers equally across all rares.

At the beginning of your first main phase on each of your turns, you roll a six-sided die. When the lit-up number is rolled, you visit the attraction, and that attraction's visit ability is triggered.

Minigames and prizes

Some Attractions offer minigames and prizes. The prize is a reward for winning the minigame offered by the visit ability. Although these Attractions close down after you claim their prizes, you do get to open another to replace them.

Banning

In May of 2024, all cards that bring an Attraction into the game were banned in Legacy and Vintage.

Attraction deck

The Attraction deck is the collection of Attraction cards that a player plays with.

In Limited formats (Sealed Deck and Booster Draft), your Attraction deck must contain at least three Attraction cards and may contain duplicates. In Booster Draft specifically, Attractions are drafted like other cards in the booster. If you don't draft at least three Attraction cards, you won't be able to use an Attraction deck. In Constructed games, your Attraction deck must contain at least ten Attraction cards and it must be "Singleton," that is, no more than one card with any specific name (even if they have different text or lights lit up). Due to this requirement, Attractions are not playable in Pauper as there are exactly ten common Attractions, but two are Acorn dexterity cards and not legal in the format.

Junkyard

If an Attraction would leave the battlefield and go to any zone other than exile, it instead goes to the junkyard. This is analogous to the Contraption deck's scrapyard, as both have independent graveyards. Things that affect the graveyard do not affect the junkyard.

Rules

Examples

Trivia

  • Early in design, when you opened an Attraction, all players could visit it.

References