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GURPS Discworld Also

Published: 2000 by Steve Jackson Games
Author: John M. Ford

IT'S BACK — BIGGER, ROUNDER, FLATTER THAN EVER BEFORE!

GURPS Discworld brought roleplayers to Terry Pratchett's Discworld (and vice-versa). Now, GURPS Discworld Also opens new areas of the Discworld's geography and recent history for adventure.

This book includes:

  • A guide to recent events on the Disc, including the Opening of EcksEcksEcksEcks and the Communications Revolution.
  • Notes and GURPS packages for five new non-human types (Bogeymen, Elfkin, Gargoyles, Gnolls, and Zombies);.
  • Additional ideas and optional rules concerning Discworld magic and life at Unseen University.
  • Templates to make character generation easier, from Bandits and Student Wizards to Assassins and Small Gods. (As a bonus, many of these are suitable for use in a wide variety of other fantasy campaigns.)
  • Campaign settings — four previously undescribed locations across the Disc, suitable as bases of operation or places for long adventures.
  • Adventure ideas, from the Quest for Bananas to Sektoberfest in NoThingfjord.

All this, and rats, dinosaurs, backpackers, surfers, and a lot of people called Igor…

Genres: Comedy / Satire Fantasy (High Fantasy)

Types: Adventure Sourcebook

Games: GURPS Discworld Roleplaying Game

Settings: Discworld