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Land of the Crane

True20

Childhood Culture (Asian / Far Eastern) Fantasy Modern

In the Land of the Crane, shadowy ninja silently slip through the night, gathering secrets and assassinating their enemies. Mystic onmyōji struggle to keep the five elemental forces of nature in balance, and ascetic monks train in the arts of unarmed combat, so they might have the stamina necessary to spend days in meditation.

Powerful nobles engage in political machinations as they vie for control of the shogunate. Poverty-stricken peasants labor in their masters’ fields, harvesting rice and wheat, and brave samurai ride headlong into battle to bring honor and glory to their clans.

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True20 Worlds of Adventure

2005 Campaign Setting True20 Childhood Culture (Asian / Far Eastern) Fantasy Modern
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