Description
The following description of the building is as of 835 PD, when the Mighty Nein first visited.
Exterior
The Invulnerable Vagrant is a large building of stained wood with green-gold velvet hanging on the outside, which was magically warded and was thus untouched by the elements. There were slits of glass in each of the doors that revealed a warm lit interior glowing from the inside out. Above these doors, carved delicately into a wood placard, was the name of the establishment.
Interior
The interior of the building was quite warm and was well-lit by lanterns that floated in the air. These slowly gyrating lanterns contained candles within them which flickered together as though a wind was blowing over their flames.
The inside of the chamber had a long table with a few small books laid out, and on a velvet raised platform looked to have been a long rapier, jeweled and gorgeous. On the back wall there was a shelf filled with many books. In front of this shelf was a desk. There were glass cases at the far end of the room.
Known stock
Some of the items that have been available for sales and trade include:
Magic items
- Handy Haversack: A backpack with three extradimensional spaces; a center one with an 8 cubic feet limit and two side pouches with limits of 2 cubit feet each. 1350gp.
- Periapt of Wound Closure: A pendant with a darkened ivory spiral and a roughly sculpted heart. 150gp.
- Cloak of Protection: A beautiful cloak of a purplish-blue color with fine gold-silver embroidered edges that seem to naturally come out of the cloak like growing silver vines. 800gp.
- Pearl of Power: A darkened amber-colored orb/marble around an inch in diameter. 350gp.
- +1 Shield: A beautifully crafted diamond-shaped shield with a gold border and two gold lion heads facing away from each other on a graphite-colored background. 550gp.
- An enchanted dagger that functions much like an boomerang, where it returns to the thrower on a miss.
- Bracers of Defense: Help the wearer, as long as they're not wearing any physical armor or shield, deflect incoming blows. 1,200gp.
- Hilt of a broken Longsword: 300 gp.
- Dust of Deliciousness: If sprinkled over any edible substance, greatly improves the flavor and gives disadvantage on wisdom saves and checks. Consumed after all 6 servings are used.
- Cloak of Elvenkind: Makes the wearer difficult to see. 450gp.
- Cloak of Billowing: Wearer can use a bonus action to make the cloak billow dramatically. 75gp.
- Ioun Stone of Fortitude: As an action you can make the stone orbit your head, granting you a +2 bonus to your constitution. 5500gp.
- A ring that creates spinning tops. 25gp.
- Robe of the Midnight Rune: Increases the wearer's base armor class to 14 plus Dex bonus, grants advantage against being charmed and frightened, and can be invoked for +2 to spell attack and DC. 9500gp.
- Harp of Valor: +2 shortbow doing thunder damage. Advantage on Charisma performance checks. Can expend charges to cast Thunderwave and Magic Missile. 8000gp.
- Zephyr Armor: Advantage on Dex saves and Acrobatic checks, cast Wind Wall 1x/day. 3500 gp.
Potions
- Basic Healing potion: 50gp/ vial
- Greater Healing potion: 200 to 250gp/ vial
- Superior Healing potion: 2500gp/ vial
- Holy Water: 25gp/ vial
- Potion of Stone Giant Strength: 1500gp
- Potion of Speed/Haste: 1100gp (During Campaign Two)/3000 gp. (During Campaign Three)
- Potion of Maximum Power: For one minute after consumption, damage-dealing spells do maximum damage. 750gp
- Oil of Tempering: Gives an extra +1 to AC for 24 hours when applied to armor. Takes an hour to apply. 1200gp
- Potion of Invulnerability: Confers resistance against all damage for 1 minute. 500 gp.
Miscellaneous magic items
- Ink used in the ritualistic design and presentation of arcane symbols, scribes and glyphs.
- Ink enchanted for various uses in manifestation.
- Stacks of parchment and paper.
- 3 various sizes of lead-lined boxes useful for blocking out divination magics. Pumat sold one of these boxes to the Mighty Nein; because he had currently been using it and needed to then have it replaced, he charged the cost of two such boxes at 15gp.
Spell scrolls
Although the price could vary based on the particular spell, in general, spell scrolls containing Cantrips and 1st-level spells were commonly found at this shop and were priced in the range of 50-100gp, while 2nd or 3rd-level spell scrolls were in the range of 250-500gp.
- Shocking Grasp: 75gp.
- Shield: 200gp.
- Hold Person.
- Feather Fall: 100gp.
- Expeditious Retreat: 100gp.
- Catapult: 100 gp.
Notable people
- Enchanter Pumat Sol: The firbolg proprietor. He runs the shop with the help of his three magically manifested duplicates. Pumat Sol works for the Cerberus Assembly.
Patrons
- A portly looking middle-aged gentleman, with curled and unkempt hair, pulled close to his scalp.
" The Gates of Zadash " (2x08)
Pumat Sol insisted that this establishment required cleanliness of its visitors, forcibly cleaning Caleb Widogast with a Prestidigitation cantrip when he was judged to be insufficiently clean. Pumat Sol ran a business for profit that dealt in the sale, trade, craft, and enchantment of magic and magic based items. Although they had an assortment of all manner of items, Caleb had suspected that the shop dealt with mostly used items. [citation needed]
" Titles and Tattoos " (2x84) and " The Threads Converge " (2x85)
While visiting Zadash, after their adventure in the Folding Halls of Halas, the Mighty Nein went to the Invulnerable Vagrant to restock on supplies. However, they soon found themselves ambushed by the now resurrected Inevitable End. The group tried fighting the assassin, joined by Pumat Sol, but her skills made her a difficult foe, eventually only able to chase her off, causing some damage to the store, but nothing that seemed to bother Pumat. The next day, the Mighty Nein returned to the store, to find it closed, but sending a message to Pumat, they found he had not opened the store to the public as of yet, and he invited them in to help them scry for Yasha. Once they knew she and the members of the Angels of Iron were in Rexxentrum, Pumat chose to join them on their quest to go after them, leaving the Invulnerable Vagrant in the care of his three duplicates.