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Magic & Mayhem

Published: 2003 by Arthaus
Author: Rob Baxter

Magic and Mechanics Clash!
Sorcerers and wizards truck with demons while tinkers and engineers build mighty engines of battle in this sourcebook for Dungeons & Dragons® Warcraft® the Roleplaying Game, which translates the hugely successful Warcraft® computer game series into an exciting pen-and-paper roleplaying game world based on the popular revised d20 System rules!

Requires the use of the Dungeons & Dragons Player's Handbook, Edition 3.5, published by Wizards of the Coast®. This product utilizes updated material from the v.3.5 revision

Designed with extensive input from the creative minds behind the Warcraft computer games, Magic & Mayhem includes:

  • In depth discussion of magic in the Warcraft setting, including rules for arcane corruption and a new type of magic called rune magic.
  • The new runemaster core class; 8 new prestige classes, including the warden and the steamwarrior; and several new feats.
  • New spells, as well as full descriptions of the new rune families and runes used by the runemaster.
  • A horde of new magic items and technological devices, as well as expanded details on creating technological devices.
  • Statistics for Warcraft constructs - the ultimate in merging of magic and technology!

Genres: Fantasy (High Fantasy)

Types: Sourcebook

Games: D20 System / OGL Product (D&D 3.5 Compatible)

Settings: Warcraft

Series: Warcraft: The Roleplaying Game (1)