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Adventure! (D20 Version)

Trinity Universe

Action / Adventure (Pulp) History (Alternative) Occult (Psionics / Mentalism)

Attribute/Stat Based (STR, CON, PER, etc) Dice (Various) Level Based (Earn XP and level up) Skill Based (buy or gain skills)

A new era begins in the 1920s — an era of imagination, of globe trotting exploration and mad science. An era in which excitement awaits everywhere from the lofty skyscraper penthouses of New York City to the sweltering jungles of the Congo. It is the era of Adventure!

Requires the use of the Dungeons & Dragons Player’s Handbook, published by Wizards of the Coast. This product utilizes updated material from the v.3.5 revision.

In this pulp action campaign setting, you take on the role of an Inspired hero battling dastardly villains and bizarre monsters. Adventure! has rules for playing any kind of pulp hero you can think of, along with rich source material, new core and prestige classes, new feats and powers, systems for building amazing inventions and more!

Genres
Types
Settings

Adventure! D20

2003 Core Rules
Trinity Universe Action / Adventure (Pulp) History (Alternative) Occult (Psionics / Mentalism)
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