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Adventure Fantasy Game (8th Revision)

Published: 2012
Author: Paolo Greco
Core Rules Adventure Fantasy (High Fantasy)

An original Old School Fantasy game.

New School Game Mechanics, Old School Adventure Game.

Simple, d6-based game mechanics. Characters improve by Plundering, completing Accomplishments, or by actually trying to do stuff.

No clerics, no XPs, memorization or other legacy rules, no accounting, but still compatible with Old School material without conversion.

5MORE Resolution System, skills improving with use.

Relaxed multiclassing and character growth.

Two combat systems:

  • 5MAIL: quick and easy
  • FIGHTMORE: combat as melee challenges, armour reduces damage.

Meaningful religions and worship rules. Enough with clerics!

Mana-based system and more than 90 new spells. Enough with vancian magic!

Campaign creation: Accomplishments, Holdings and MOSTROTRON, a monster generator.

Contains also a 15 pages introductory adventure "The Temple Beneath the Harga Volcano", a self-contained sandbox setting. It features cannibals, terrorscarabs, exploration, a marginally active volcano, inhospitable locals, glaciers, a giant or two and heads on sticks.

And Squid Templars of Cthulhu.

Plays quick and easy, like it should.