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Incident at Exile

Published: 1998
Author: William W. Connors

It's the dawn of the 26th century. Human beings have left Earth's cradle and established a civilization spanning hundreds of star systems. New adventures— and new dangers—are everywhere, just waiting to be discovered.
At the edge of human space, a group of human starfarers discovers a centuries-old derelict adrift in unexplored space. Can they survive the deadly threat posed by the derelict's ancient machinery and unravel the mystery of the ship? Or will they join the ranks of countless other explorers who have never been heard from again? Your actions, your choices, and a little bit of luck will decide!
In this booklet, you'll find everything you need to explore this wonderful and terrifying future in a self-contained roleplaying game. The rules, a shorthand version of the Alternity science fiction roleplaying game, take up a few pages at the beginning of the book. Gather a few friends, get some polyhedral dice (available at most game, hobby, or bookstores), and choose from one of the four heroes who make up the crew of the Momotaro.
What are you waiting for? There's no time like the future!


Incident at Exile is a set of quick-start rules for Alternity. It includes an adventure and pre-generated characters.


Genres: Science Fiction (Space Opera)

Types: Fast Play Rules Adventure

Games: Alternity