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Ars Magica (1st Edition)

Mythic Europe

Fantasy (Low Fantasy) History (Europe) Fantasy

Attribute/Stat Based (STR, CON, PER, etc) Class Based (Pilot, Wizard, Scientist, etc) Description Based (Narrative more so than Dice) Dice (Primarily d10) Dice Pool (Roll multiple dice vs target) Point Based (allocate points to get skills, powers, etc) Skill Based (buy or gain skills) Trait / Aspect Based (personality affects gameplay)

Welcome to Ars Magica, and to the world of Mythic Europe. It is a place where the glories of the Classical world are dust and the promise of the Renaissance is yet to come. The time is the 13th century--1220 to be exact. Life is a struggle: wars and plagues stalk the land, the Church and kings rule with an iron fist. Yet Mythic Europe is also a place of magical wonder, inhabited by all the creatures of folktale and myth. What the folk of the land believe holds true: faeries and rural spirits must be placated; demons corrupt everything they touch; divine power is accessible through prayer; and magic is everywhere.

Against this background, you will play a magus, a member of the mythical Order of Hermes. You and your fellow players will also portray the loyal companions and grogs that stand with the magi in their covenants. These stalwart protectors provide a buffer between the magi and the mundane world that often misunderstands their power and motives. This is the setting for Ars Magica.

Genres
Types
Settings

The Broken Covenant of Calebais

1987 Adventure Mythic Europe Fantasy (Low Fantasy) History (Europe)

The Stormrider (1st Edition)

1988 Adventure Mythic Europe Fantasy History (Europe)
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