Beowulf: Age of Heroes
Fantasy History (Europe) Mythology / Folklore
Attribute/Stat Based (STR, CON, PER, etc) Dice (Primarily d20) Grid-based (uses square terrain for move/combat) Progression Tree (Skills, professions, magic abilities, etc.) Trait / Aspect Based (personality affects gameplay)
The game BEOWULF: Age of Heroes is built on the foundation of the fifth edition of the world’s most popular roleplaying game, commonly called 5e. The strength and balance of this game engine allows us to make some very precise tweaks to produce epic adventures for a singular Hero.
When Beowulf goes to Denmark in search of Grendel, he takes with him his Followers to aid him. These Followers only occasionally make an appearance within the story, but it’s assumed they’re always there, helping Beowulf out. They also provide a useful, friendly conduit for when the GM might need to deliver a hint about the next course of action to the player.
When you’re playing a duet game, there is a singular focus on one player character, meaning that you can engage with them in a deeper way than you can with bigger games. The nature of the Hero sets the tone for the whole campaign. This makes it easy to explore choices like the Hero’s alignment (whether with the Church, the Old Ways or carefully Neutral) in a changing world, the way they choose to enact the role of the hero, and their relationships with NPCs.