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Catacombs TSR Solo Quest

Dragonlance Forgotten Realms

Fantasy (Sword & Sorcery) Crime (Spy / Espionage)

Dice (Primarily d12) GM-less (No gamemaster needed to play)

These were adventures created by TSR that were done at the time of AD&D (1st Edition) but had their own very simplified rules using a d12 mechanic.

Catacombs books represent the ultimate challenge in role-playing adventure. Through lavish illustrations, you journey from chamber to chamber in search of the precious object of your quest. Your analytical powers are tested to the utmost as you must decide how to deal with the weird and wondrous creatures and artifacts you encounter.

Genres
Types
Settings

Faerie Mound of Dragonkind

1986 Solo Play Resource Fantasy (Sword & Sorcery)

Gnomes-100, Dragons-0

1987 Solo Play Resource Dragonlance Fantasy (Sword & Sorcery)

Knight of the Living Dead

1988 Solo Play Resource Forgotten Realms Fantasy (Sword & Sorcery)

The Final Bug

1987 Solo Play Resource Crime (Spy / Espionage)
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