Changeling: The Lost Second Edition
Horror (Supernatural) Mythology / Folklore Modern Fantasy (Modern Urban Fantasy) Culture (Asian / Far Eastern) Fantasy (Arabian Nights) Fantasy (Science Fantasy) History
Attribute/Stat Based (STR, CON, PER, etc) Dice (Primarily d10) Dice Pool (Roll multiple dice vs target) Point Based (allocate points to get skills, powers, etc) Progression Tree (Skills, professions, magic abilities, etc.) Race Based (Player Race/Species affects gameplay) Skill Based (buy or gain skills) Trait / Aspect Based (personality affects gameplay)
In Changeling: The Lost, you take on the role of an ordinary person who has seen the extraordinary. Lured or abducted by the alien Gentry, you have passed the gates and Hedges between our world and the vast fantastic.
In Arcadia, the Gentry changed you. They forged your flesh and sewed your bones, and they gave you a role to play. You were a lover or a servant or a monster. But it was never your story.
Having run from your Keeper and climbed your way back through the Hedge (and didn’t the thorns bite more than they did going in?), you’re back in the world of pizza and Facebook and nuclear anxiety.
Your eyes are open now. You can see that magic is not the sole province of Faerie. The world is alive with wonders most people never see...and rife with horrors that count on that unwariness. It’s all part of your life now. You take the good with the bad, the magic with the monstrosity, the beauty with the madness.
It’s not always an easy story, not always a happy story. But now it’s your story.