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Clockwork & Chivalry (2nd Edition)

Clockwork & Chivalry

Fantasy History (Alternative) History (Britain / Ireland)

Attribute/Stat Based (STR, CON, PER, etc) Dice (Percentile) Lifepath Character Generation (Character starts at birth) Point Based (allocate points to get skills, powers, etc) Progression Tree (Skills, professions, magic abilities, etc.) Random Attribute Generation (during Character Creation) Skill Based (buy or gain skills)

Clockwork & Chivalry 2nd Edition is a grim and gritty game of mud, blood, mayhem and magick, set in an alternate 17th century England plunged into civil war. As Oliver Cromwell and his gigantic clockwork war machines fight against the cavalier-alchemists of Prince Rupert, ordinary folk struggle for survival, split into a myriad political and religious factions. Magickal pollution taints the land, waking creatures long dismissed as legends; obsessive scientists make wild discoveries; crazed inventors create mad machines. In a world where every man is against his brother, can you and your fellow adventurers, armed only with musket, sword and magick, hold back the tide of war?

Genres
Types
Settings
Series

Renaissance System Reference Document

2010 Core Rules System Reference Documents (1) Fantasy History (Alternative)

Clockwork & Chivalry 2nd Edition Core Rulebook

2011 Campaign Setting Core Rules Clockwork & Chivalry Fantasy History (Alternative) History (Britain / Ireland)

Renaissance: Deluxe

2011 Core Rules Fantasy History (Alternative)
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