In-depth infiltration rules, stealth spells, and more!
Ideal for groups that focus on heists, assassinations, and other stealth missions. Keep up the spirit of old-school adjudication with updated, clear mechanics for subterfuge.
FTD: Stealth has subsystems for:
- Infiltrations
- New approaches to "stealth"
- Poisons, garb, and underhanded sundries
- The new Infiltrator archetype
- 18 new stealth-centric spells
- Details and guidelines for GMs running stealth missions