HERO System (6th Edition)
Champions Universe Glorantha The Day After Ragnarok The Widening Gyre
Fantasy (High Fantasy) Fantasy Science Fiction Action / Adventure (Superheroes) Science Fiction (Hard Sci Fi) Science Fiction (Space Opera) Science Fiction (Time / Dimension Travel) Action / Adventure (Pulp) Generic / Universal History (Americas) Animation / Comics (Anime / Manga) Mecha Occult (Psionics / Mentalism) Science Fiction (Cyberpunk) History (Victorian Era) Steampunk History (Alternative) Mythology / Folklore Science Fiction (Post Apocalypse) Action / Adventure
Attribute/Stat Based (STR, CON, PER, etc) Dice (Primarily d6) Hex-based (uses hex terrain for move/combat) Point Based (allocate points to get skills, powers, etc) Skill Based (buy or gain skills)
The best has just gotten even better! The Hero System 6th Edition brings new levels of flexibility and creativity to the acclaimed HERO System, allowing players to create any sort of character, power, gadget, spell, vehicle, monster, or weapon they can think of. Whatever you want to do, in any genre, setting, or time period, the HERO System 6th Edition rules let you do it.
The 6th Edition Rules come in two core Rulebooks, Character Creation, and Combat and Adventuring.
Some familiar Hero conceits (the hex-grid map, the Comeliness characteristic, the way Disadvantages are handled, etc.) are gone or very altered, and other small, but significant, additions are made.