Mind's Eye Theatre: Laws of the Wyld West
Published: 1998
Author: Peter Woodworth
From the Back of the Book:
Strap On Your Six-Guns, Pardner
The range is bigger 'n' wilder than any city back east. Out here, it's just yer wits, yer guts, and yer trusty six-shooter. Unless, of course, you happen to have a little natural improvement. After all, the rough-and-tumble life on the frontier is for the hardiest souls - the ones that can live through just about anythin'. An' the toughest of the settlers - well, they ain't human at all. They're bigger, meaner and badder. They're werewolves.
Hope Ya Got Some Silver Bullets
Laws of the Wyld West brings the rip-snortin' action of the Savage Frontier to live-action games. With the special Gifts of the West, updated rules for the fearsome Storm Umbra and new systems for gunslinging and staredown, there's only one choice - saddle up and move on out. Plus, for the first time, the live-action rules for two other Changing Breeds: the prankster Nuwisha werecoyotes and the talkative Corax wereravens.
Rough, Tough, and Nine Feet Tall
Genres: History (American West) Horror (Supernatural)
Types: Core Rules
Games: Laws of the Wild (1st and 2nd Editions)
Settings: World of Darkness (cWoD 19th Century)