Mindjammer (2nd Edition)
Science Fiction (Hard Sci Fi) Science Fiction (Space Opera)
Dice (Primarily Fudge/dF) Point Based (allocate points to get skills, powers, etc) Skill Based (buy or gain skills) Trait / Aspect Based (personality affects gameplay)
Mindjammer is a Fate Core game. It’s also standalone, meaning it contains all the rules you need to play. That includes the essentials from the Fate Core SRD, customised and dials set for this action-packed science-fiction setting. It also provides new rules derived from the Fate Core, many of which are released as Open Content under the Open Gaming License.
Mindjammer‘s new rules include rules for creating and playing constructs such as starships, space stations, cities, installations, and vehicles; rules for organisations such as corporacies, governments, and armies and space navies, and for running conflicts between them; and rules for describing and even playing whole cultures. Derived from the Mindjammer 1st edition culture conflict rules but fully consistent with the Fate Core system, the culture rules allow you to run teams of culture agents manipulating entire cultures in the turmoil of Rediscovery.