RuneQuest Fantasy Roleplaying Adventure
Published: 1986
Author: Steve Henderson
This book contains eight main sections
- Introduction — in which the basic rules of roleplaying are explained
- Creating an Adventurer — in which the system for creating the heroes you will play is detailed
- Game System — a guide to the rules for playing the game, which provide its sophisticated pattern of play
- Combat — the rules for handling combat man-to-man -- or man-to-beast!
- Skills — details of the varying skills and abilities each unique character may learn
- The World — rules for developing the realism of the world around you.
- Creatures — varied and exciting creatures, with detailed descriptions and complete stats.
- Magic — the three forms of magic that bring the fantastic into reality.
This is the basic rules for RuneQuest 3rd edition. It has a companion book called Advanced RuneQuest. Together they cover the same material as RuneQuest Deluxe Edition.
Genres: History (Alternative) Fantasy
Types: Core Rules
Games: RuneQuest (3rd Edition)