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RuneQuest Fantasy Roleplaying Adventure

Published: 1986
Author: Steve Henderson

This book contains eight main sections

  • Introduction — in which the basic rules of roleplaying are explained
  • Creating an Adventurer — in which the system for creating the heroes you will play is detailed
  • Game System — a guide to the rules for playing the game, which provide its sophisticated pattern of play
  • Combat — the rules for handling combat man-to-man -- or man-to-beast!
  • Skills — details of the varying skills and abilities each unique character may learn
  • The World — rules for developing the realism of the world around you.
  • Creatures — varied and exciting creatures, with detailed descriptions and complete stats.
  • Magic — the three forms of magic that bring the fantastic into reality.

This is the basic rules for RuneQuest 3rd edition. It has a companion book called Advanced RuneQuest. Together they cover the same material as RuneQuest Deluxe Edition.

Genres: History (Alternative) Fantasy

Types: Core Rules

Games: RuneQuest (3rd Edition)