RuneQuest (MRQ)
Achtung! Cthulhu Diomin Glorantha Lankhmar / Nehwon Moorcock's Multiverse The Young Kingdoms Tir Nan Og
Fantasy (Sword & Sorcery) Fantasy (High Fantasy) Fantasy Fantasy (Low Fantasy) Multiverse Occult (Magic) Generic / Universal Culture (Asian / Far Eastern) Martial Arts History (Medieval) Fantasy (Science Fantasy) Science Fiction Action / Adventure (Swashbuckling / Pirates) History Action / Adventure Animation / Comics Mythology / Folklore
Attribute/Stat Based (STR, CON, PER, etc) Dice (Percentile) Dice (Various) Race Based (Player Race/Species affects gameplay) Random Attribute Generation (during Character Creation) Skill Based (buy or gain skills)
With rules and supplements written by top-flight RPG designers such as Kenneth Hite and Robin Laws, RuneQuest retains all the flavour of the previous editions and yet plays faster, more realistically and still provides endless opportunities for expansion. The main rulebook has been designed to provide everything a player needs at a reasonable price, while the growing range of supplements ehance the game in all directions.
Suitable for multiple settings and campaigns, RuneQuest supports the original Glorantha setting, based in the 2nd Age, giving fans a new perspective on an old favourite. More 'traditional' fantasy settings are also supported, with guilds and quests forming major incentives for characters wherever they adventure.