Savage Worlds Adventure Edition (SWADE)
Broken Earth Deadlands: Lost Colony Devil's Run Interface Zero Monster Hunter International Rifts Earth Seven Worlds Shaintar Sundered Skies The Battlelords Universe The City of the Steam Sun The Secret World The Weird West Thunderscape: The World of Aden
Fantasy (Science Fantasy) Kaiju Science Fiction Action / Adventure History (American West) Horror (Supernatural) Horror (Zombies) Modern Generic / Universal Mecha Horror (Cthulhu Mythos) Horror Science Fiction (Cyberpunk) Science Fiction (Hard Sci Fi) Fantasy (Modern Urban Fantasy) Crime (Spy / Espionage) Religion Martial Arts Fantasy Action / Adventure (Swashbuckling / Pirates) History (Alternative) Steampunk History (Victorian Era) Fantasy (High Fantasy) Science Fiction (Post Apocalypse) Monster Hunter Mythology / Folklore Occult Occult (Magic) History (Prehistoric) Mythology / Folklore (Fairy Tales) Action / Adventure (Gangsters / Mafia) Crime Animal (Anthropomorphic) History (Vikings) Science Fiction (Space Opera) War
Attribute/Stat Based (STR, CON, PER, etc) Cards (Standard French-suited deck) Dice (Various) Dice Step (variable dice vs. static target) Exploding Dice (Die may 'explode' into a second roll) Level Based (Earn XP and level up) Point Based (allocate points to get skills, powers, etc) Progression Tree (Skills, professions, magic abilities, etc.) Skill Based (buy or gain skills) Trait / Aspect Based (personality affects gameplay)
Savage Worlds is the core ruleset for all of Pinnacle’s roleplaying games.
Savage Worlds has everything you need to play narrative or miniature-based games, with quick, simple, yet comprehensive rules for everything from combat to Dramatic Tasks, Chases, and Interludes. The emphasis is on less bookkeeping for the Game Master so she can quickly and easily create worlds and adventures for any setting and focus on the players and their actions to keep the action and story rocketing along.