Savage Worlds Explorer's Edition (SWEX)
Bedlam City Caladon Falls Cthulhu by Gaslight Cthulhu Classic (1920s & 1930s) Cthulhu Now Dogs of Hades Mars Noir Knights Ravaged Earth Rippers Slipstream Strike Force 7 Sundered Skies Suzerain The Chronicles of Future Earth The Day After Ragnarok The Kerberos Club The Weird West Weird Wars
Action / Adventure Generic / Universal Action / Adventure (Pulp) History (Alternative) Mythology / Folklore Fantasy Science Fiction (Post Apocalypse) Action / Adventure (Superheroes) History (Victorian Era) Steampunk Fantasy (Science Fantasy) Science Fiction (Space Opera) Horror (Cthulhu Mythos)
Attribute/Stat Based (STR, CON, PER, etc) Cards (Standard French-suited deck) Dice (Various) Dice Step (variable dice vs. static target) Exploding Dice (Die may 'explode' into a second roll) Point Based (allocate points to get skills, powers, etc) Skill Based (buy or gain skills)
Savage Worlds is the core ruleset for all of Pinnacle’s roleplaying games. For the current version, see Savage Worlds Adventure Edition (SWADE).
Savage Worlds has everything you need to play narrative or miniature-based games, with quick, simple, yet comprehensive rules for everything from combat to Dramatic Tasks, Chases, and Interludes. The emphasis is on less bookkeeping for the Game Master so she can quickly and easily create worlds and adventures for any setting and focus on the players and their actions to keep the action and story rocketing along.