Pulp Rules
Published: 2007
Author: Paul "wiggy" Wade-Williams
Pulp adventures require both a certain mindset from the GM and players and a few tweaks to the base rules.
The majority of these rules exist for one reason - to mimic pulp films. While player characters are virtually immortal and can face most challenges without fear of injury, the fun of pulp is playing up that fact by taking more extreme risks and performing daring stunts.
Genres: Action / Adventure (Pulp)
Types: Sourcebook
Games: Savage Worlds Explorer's Edition (SWEX)
Series: Daring Tales of Adventure (1)