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Native American Nations: Volume Two

Published: 1990
Author: Tom Dowd

Eye of the Eagle

Seattle isn't the only place where danger lurks. Conspiracy also grows to the north, threatening to tear the Tsinshian Nation apart and shatter its government. The radicals behind it are willing to die for their cause. Their tools are the weapons of terror: violence, fear, chaos, and an ultimate weapon, something so dark and terrible it should have been left buried.

Native American Nations: Volume Two contains an adventure and source material for Shadowrun. The adventure uses material found in the sourcebook section which provides details on The Algokian-Anitoo Council, The Anthabascan Council, The Trans-Polar Aluet Nation and The Tsimshian Nation.

Genres: Fantasy (Modern Urban Fantasy) Modern (Urban) Science Fiction (Cyberpunk)

Types: Campaign Setting Adventure

Games: Shadowrun (1st Edition)

Settings: The Sixth World

Series: Native American Nations (1)