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Shadowrun (3rd Edition)

The Sixth World

Fantasy (Modern Urban Fantasy) Science Fiction (Cyberpunk) Modern (Near Future)

Attribute/Stat Based (STR, CON, PER, etc) Dice (Primarily d6) Dice Pool (Roll multiple dice vs target) Exploding Dice (Die may 'explode' into a second roll) Point Based (allocate points to get skills, powers, etc) Race Based (Player Race/Species affects gameplay) Skill Based (buy or gain skills)

The year is 2060. Magic is as real as the mean streets of the mega-sprawls. Corporations call the shots while nailing each other through covert operatives in cutthroat competition. Flesh and machines have merged--the street samurai with his smartguns and impossibly fast reflexes, the decker who can plug his own brain into the worldwide computer network, the rigger who links his mind to his vehicle and takes hairpin turns at fantastic speeds. And you're a part of this wired world, where corporate skyscrapers glitter over the dark shadows they cast. You live in those shadows. You're a shadowrunner--a street operative.

Genres
Types
Settings
Series

Shadowrun: The Neo-Anarchist Streetpedia

2018 Campaign Setting Sourcebook The Sixth World Deep Shadows Sourcebooks (1) Fantasy (Modern Urban Fantasy) Science Fiction (Cyberpunk)

Dragons of the Sixth World

2002 Sourcebook The Sixth World Fantasy (Modern Urban Fantasy) Science Fiction (Cyberpunk)

No Future

2018 Sourcebook The Sixth World Fantasy (Modern Urban Fantasy) Modern (Near Future) Science Fiction (Cyberpunk)

Sprawl Survival Guide

2002 Sourcebook The Sixth World Fantasy (Modern Urban Fantasy) Science Fiction (Cyberpunk)

System Failure

2004 Adventure Sourcebook The Sixth World Fantasy (Modern Urban Fantasy) Science Fiction (Cyberpunk)

Target: Matrix

1999 Sourcebook The Sixth World Fantasy (Modern Urban Fantasy) Science Fiction (Cyberpunk)
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