Shadowrun (4th & Twentieth Anniversary Editions)
Fantasy (Modern Urban Fantasy) Science Fiction (Cyberpunk) Modern (Urban) Crime Fantasy (Science Fantasy) Modern (Near Future)
Attribute/Stat Based (STR, CON, PER, etc) Dice (Primarily d6) Dice Pool (Roll multiple dice vs target) Exploding Dice (Die may 'explode' into a second roll) Point Based (allocate points to get skills, powers, etc) Race Based (Player Race/Species affects gameplay) Skill Based (buy or gain skills)
The year is 2070. The world is not only Awakened — it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line.