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The Crypt of Atan-Thu (S&W)

Published: 2025
Author: Mario Scaffardi
Adventure Fantasy Trails & Tales (1)

Tales of Atan-Thu are told to frighten both the bold and the meek alike. Necromancer without peer. Merciless tyrant of Zahal Keep. His evil stretched across the land like a malignant shadow.

Though long dead, his legend persists. Ancient texts speak of a vast sepulcher hidden deep in the Dhar Voromal Mountains, where Atan-Thu and his immeasurable wealth and artifacts of power were entombed.

But rumors hint that Atan-Thu yet survives, sustained by his dark necromancy. Protected by hideous guardians and diabolical traps, he waits for the very brave or the very foolish to enter his lair.

Do you dare venture into his ancient crypt and explore this testament to Atan-Thu’s power, malice, and madness?

ABOUT THE CRYPT OF ATAN-THU

The Swords & Wizardry rules system. In this module, the players will enter the ancient lair of an infamous necromancer and explore dark and dangerous chambers, solve mysterious riddles, and encounter new and terrifying monsters.

The adventure is a classic funhouse dungeon crawl inspired by the great 1st edition modules of yesteryear. It includes 3 levels with over 80 fully described locations filled with fiendish traps, deadly guardians, and intricate puzzles. But fair warning, The Crypt of Atan-Thu is not for the faint of heart and will challenge new and experienced players alike. The module includes an optional Horror and Madness game mechanic to increase the adventure's difficulty.

The module can be played as a stand-alone adventure or easily woven into your existing story arc. It is fully self-contained and is a perfect addition to your campaign sandbox.

THE MODULE INCLUDES:

68 pages of old school adventuring goodness
9 new monsters
9 new magic items
6 pre-generated characters
Maps for village, wilderness and dungeons locations;
Fully detailed encounter areas and adventure background for the GM;
An optional game mechanic that increases the adventure's difficulty;
A well organized adventure divided into introduction, sections and appendices.