Tales From the Loop
Childhood Crime (Mystery / Detective / Noir) History (Alternative) Science Fiction
Attribute/Stat Based (STR, CON, PER, etc) Class Based (Pilot, Wizard, Scientist, etc) Description Based (Narrative more so than Dice) Dice (Primarily d6) Dice Pool (Roll multiple dice vs target) Skill Based (buy or gain skills)
The game engine of Tales from the Loop RPG is based on our previous game Mutant: Year Zero, that was awarded with a Silver ENnie for Best Rules at Gencon 2015, and used also in Coriolis—The Third Horizon.
The core mechanic is the same: To make a skill roll, you simply grab a number of dice for your attribute score, skill level and gear, and roll them all together. You need at least one six to succeed, and extra sixes can give bonus effects.