The Cypher System
Gods of the Fall Planebreaker Predation Ptolus The Ninth World The Strange Universe
Action / Adventure Science Fiction Science Fiction (Time / Dimension Travel) Weird / Surreal Generic / Universal Mythology / Folklore (Fairy Tales) Multiverse Fantasy (High Fantasy) Action / Adventure (Superheroes) Science Fiction (Post Apocalypse) Fantasy (Science Fantasy) Fantasy Horror Modern Science Fiction (Space Opera) Religion Modern (Urban) Fantasy (Modern Urban Fantasy)
Attribute/Stat Based (STR, CON, PER, etc) Class Based (Pilot, Wizard, Scientist, etc) Dice (Primarily d20) Level Based (Earn XP and level up) Point Based (allocate points to get skills, powers, etc) Progression Tree (Skills, professions, magic abilities, etc.) Skill Based (buy or gain skills)
We could make a dozen games based on the Cypher System, but what we’d rather do is give you the tools you need to play the games you want.
We first started thinking seriously about this idea back in the early days of working on The Strange. We knew the Cypher System was flexible, but we figured we’d have to do a fair amount of kitbashing to make it work properly with The Strange’s setting (or settings, as the case may be). As it turned out, we made virtually no changes to the core mechanics, and creatures and character abilities from one game pretty much work great in the other. We’ve played in-house campaigns in other settings using the Cypher System, and they’ve also required few modifications beyond adding new types, foci, descriptors, and other game-specific elements. The game system is really flexible.