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The Dresden Files Roleplaying Game

Dresdenverse

Crime (Mystery / Detective / Noir) Fantasy (Modern Urban Fantasy)

Dice (Primarily Fudge/dF) Skill Based (buy or gain skills) Trait / Aspect Based (personality affects gameplay)

The Dresden Files RPG uses the FATE system as the engine to run RPGs in the universe of Jim Butcher's Dresden Files. This is a world that is much like the Earth today, except werewolves, demons, vampires, zombies, faeries, sprites, and magic actually exist along with all the modern-day conveniences to which we have become accustomed. Wizards, and other entities that contain magic powers or properties usually wreak havoc on modern electronics and other man-made items. The world's population is split roughly into two portions, the ones that are "in the know" and the ones that are not. "In the know" individuals know that magic exists and is all around them, while those not in the know either have no clue, or are harboring such a deep denial that they may as well not know.

Genres
Types
Settings

The Dresden Files Roleplaying Game, Volume 1: Your Story

2009 Core Rules Dresdenverse Crime (Mystery / Detective / Noir) Fantasy (Modern Urban Fantasy)

The Dresden Files Roleplaying Game, Volume 2: Our World

2009 Core Rules Dresdenverse Crime (Mystery / Detective / Noir) Fantasy (Modern Urban Fantasy)

The Dresden Files Roleplaying Game, Volume 3: The Paranet Papers

2014 Sourcebook Dresdenverse Fantasy (Modern Urban Fantasy) Crime (Mystery / Detective / Noir)
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Types

Character Sheet

2010 Character Sheet The Dresden Files Roleplaying Game

Character Sheets

2010 Character Sheet The Dresden Files Roleplaying Game

City Sheet

0101 Character Sheet The Dresden Files Roleplaying Game
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