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Tolkien Quest

Middle-Earth

Fantasy (High Fantasy) Kid-Friendly

Attribute/Stat Based (STR, CON, PER, etc) Class Based (Pilot, Wizard, Scientist, etc) Dice (Percentile) Dice (Primarily d6) GM-less (No gamemaster needed to play) Hex-based (uses hex terrain for move/combat) Random Attribute Generation (during Character Creation) Reading (for Periodicals, Adventure Books, etc)

The Tolkien Quest and Middle-Earth Quest books were published by Iron Crown Enterprises.

These interactive adventures books were among the most complex gamebooks ever published, using hex maps to allow movement and each featuring about thirty pages of rules in each volume with the rules and optional rules divided into three complexity levels:

Tolkien Quest later developed into Lord of the Rings Adventure Game System and Middle-earth Role Playing (1st & 2nd Editions) with included conversion rules.

Genres
Types
Settings
Series

Night of the Nazgûl

1984 Solo Play Resource Middle-Earth Middle-Earth Quest (MEQ) (1) Fantasy (High Fantasy) Kid-Friendly

The Legend of Weathertop

1985 Solo Play Resource Middle-Earth Middle-Earth Quest (MEQ) (2) Fantasy (High Fantasy) Kid-Friendly

Rescue in Mirkwood

1986 Solo Play Resource Middle-Earth Middle-Earth Quest (MEQ) (3) Fantasy (High Fantasy) Kid-Friendly

A Spy in Isengard

1988 Solo Play Resource Middle-Earth Middle-Earth Quest (MEQ) (5) Fantasy (High Fantasy) Kid-Friendly

Treason at Helm's Deep

1987 Solo Play Resource Middle-Earth Middle-Earth Quest (MEQ) (6) Fantasy (High Fantasy) Kid-Friendly

The Mines of Moria

1988 Solo Play Resource Middle-Earth Middle-Earth Quest (MEQ) (7) Kid-Friendly Fantasy (High Fantasy)
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