Werewolf: The Forsaken Second Edition
Horror (Supernatural) Horror Culture (Asian / Far Eastern) Fantasy (Arabian Nights) Fantasy (Science Fantasy) History Fantasy (Modern Urban Fantasy) History (Alternative) History (Americas) History (Ancient) History (Europe)
Attribute/Stat Based (STR, CON, PER, etc) Dice (Primarily d10) Dice Pool (Roll multiple dice vs target) Point Based (allocate points to get skills, powers, etc) Progression Tree (Skills, professions, magic abilities, etc.) Race Based (Player Race/Species affects gameplay) Skill Based (buy or gain skills) Trait / Aspect Based (personality affects gameplay)
The werewolves of Werewolf: The Forsaken are consummate hunters, shapeshifters who wear the forms of man and wolf while stalking their prey, before taking nightmarish forms to move in for the kill. Creatures of duality, packs of werewolves hunt their chosen prey to maintain the boundary between Flesh and Spirit. Shunned by spirits and other werewolves, they try to live up to the legend of the god of the hunt, the original Wolf. It is not an easy life. Pitted against humans and spirits, monstrous hybrids and other werewolves, they must also face the threat of the idigam — terrifying spirits of change locked away by Wolf and Moon but now loosed upon the world once more.
Launched in 2005, Werewolf: The Forsaken brought the savage horror of the hunt to the Chronicles of Darkness. It reinvented the popular conception of werewolves, casting them as predators rather than warriors. The second edition was released in 2015, sharpening these traits, with factions and powers focused on the immediate thrills and terrors of being a werewolf.