Video Games

Sammy Atomiswave
Arcade machine | 2003
The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation. It is based on Sega's NAOMI system board (thus it is common to see the "Sega" logo on its boot up screen). The Atomiswave uses interchangeable game cartridges and the cabinet's control panel can be easily switched out with different control sets, including dual joysticks, dual light guns and a steering wheel.
With the retirement of the aging Neo Geo MVS system, SNK Playmore chose the Atomiswave as its next system to develop games for. In a contract with Sammy, SNK Playmore agreed to develop five games for the Atomiswave system. Metal Slug 6 was SNK Playmore's fifth game for the Atomiswave, after which SNK moved on to a Taito Type X2 arcade board.



Final Burn Neo
Arcade machine | 2000
Final Burn Neo (aka FBNeo) is the new official branch of the Final Burn Alpha emulator, which is compatible with hundreds of arcade and console games. The libretro core of FBNeo brings its library of compatible titles to RetroArch, where the core's tight integration with the libretro API allows it to work with RetroArch's advanced time-bending features like rollback-based netplay and runahead latency reduction. It includes input presets for automatic mapping of buttons for different games, including fighting game layouts for both modern and old-school arcade controls (aka fightsticks).





Sega Naomi
Arcade machine | 1998
The NAOMI (New Arcade Operation Machine Idea) is an arcade system released by Sega in 1998. It was designed as a successor to Sega Model 3 hardware, using a similar architecture to the Sega Dreamcast.
The NAOMI was succeeded by the Sega Hikaru and Sega NAOMI 2 boards, though having out-lasted the NAOMI 2, Hikaru and Sega Aurora. The Sega Chihiro, or possibly even the Sega Lindbergh, could also be seen as successors.





MAME
Arcade machine | 1997
MAME (originally an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms. Its intention is to preserve gaming history by preventing vintage games from being lost or forgotten. It does this by emulating the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect". Joystiq has listed MAME as an application that every Windows and Mac gamer should have.
The first public MAME release was by Nicola Salmoria on February 5, 1997. It now supports over 7,000 unique games and 10,000 actual ROM image sets, though not all of the games are playable. MESS, an emulator for many video game consoles and computer systems, based on the MAME core, was integrated into MAME in 2015.





Sega Model 2
Arcade machine | 1993
The Sega Model 2 is an arcade system board originally debuted by Sega in 1993 as a successor to the Sega Model 1 board. It is an extension of the Model 1 hardware, most notably introducing the concept of texture-mapped polygons, allowing for more realistic 3D graphics for its time.



SNK Neo Geo
Arcade machine | 1990
The Neo Geo, stylised as NEO•GEO, also written as NEOGEO, is a cartridge-based arcade system board and fourth-generation home video game console released on April 26, 1990, by Japanese game company SNK Corporation. It was the first system in SNK's Neo Geo family. The Neo Geo was marketed as 24-bit; its CPU is technically a 16/32-bit 68000-based system with an 8/16-bit Z80 coprocessor, while its GPU chipset has a 24-bit graphics data bus.
The Neo Geo originally launched as the MVS (Multi Video System) coin-operated arcade machine. The MVS offers owners the ability to put up to six different cartridges into a single cabinet, a unique feature that was also a key economic consideration for operators with limited floorspace, as well as saving money long-term. With its games stored on self-contained cartridges, a game cabinet can be exchanged for a different game title by swapping the game's ROM cartridge and cabinet artwork. A home console version was also made, called AES (Advanced Entertainment System). It was originally launched as a rental console for video game stores in Japan (called Neo Geo Rental System), with its high price causing SNK not to release it for home use – this was later reversed due to high demand and it came into the market as a luxury console. The AES had the same raw specs as the MVS and had full compatibility, thus managed to bring a true arcade experience to home users. The Neo Geo was revived along with the brand overall in December 2012 through the introduction of the Neo Geo X handheld and home system.




Commodore Amiga 1200
Home computer | 1992
The Amiga 1200, or A1200 (code-named "Channel Z"), is a personal computer in the Amiga computer family released by Commodore International, aimed at the home computer market. The A1200 was launched a few months after the Amiga 600, using a similar slimline design that replaced the earlier Amiga 500 Plus and Amiga 500. Whereas the A600 used the 16-bit Motorola 68000 of earlier Amigas, the A1200 was built around the 32-bit Motorola 68EC020. Physically, the A1200 is an all-in-one design incorporating the CPU, keyboard, and disk drives (including the option of an internal 2.5" hard disk drive) in one physical unit. The A1200 has a similar hardware architecture to Commodore's Amiga CD32 game console.
The A1200 offers a number of advantages over earlier lower-budget Amiga models. Specifically, it is a 32-bit design; the 68EC020 microprocessor is faster than the 68000 and has 2 MB of RAM as standard. The AGA chipset used in the A1200 is a significant improvement. AGA increases the color palette from 4096 colors to 16.8 million colors with up to 256 on-screen colors normally, and an improved HAM mode allowing 262,144 on-screen colors. The graphics hardware also features improved sprite capacity and faster graphics performance mainly due to faster video memory. Additionally, compared to the A600 the A1200 offers greater expansion possibilities.




Atari 7800
Home computer | 1986
The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It is able to run almost all Atari 2600 cartridges, making it the first console with built-in backward compatibility. It shipped with a different model of joystick from the 2600-standard CX40 and Pole Position II as the pack-in game. Most of the announced titles at launch were ports of 1980–83 arcade games.
Designed by General Computer Corporation, the 7800 has significantly improved graphics hardware over Atari's previous consoles, but the same Television Interface Adapter chip that launched with the 2600 in 1977 is used to generate audio. In an effort to prevent the flood of poor quality games that contributed to the video game crash of 1983, cartridges had to be digitally signed by Atari.
The Atari 7800 was first announced on May 21, 1984, but a general release was shelved due to the sale of the company. Atari dropped support for the 7800, along with the 2600 and the Atari 8-bit family, on January 1, 1992.





Sinclair ZX Spectrum
Home computer | 1982
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research.
Referred to during development as the ZX81 Colour and ZX82, it was launched as the ZX Spectrum by Sinclair to highlight the machine's colour display, compared with the black and white display of its predecessor, the ZX81. The Spectrum was released as eight different models, ranging from the entry level with 16 KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987; together they sold over 5 million units worldwide (not counting clones).




Commodore 64
Home computer | 1982
The Commodore 64, also known as the C64 or the CBM 64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, in Las Vegas, January 7–10, 1982). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for US$595 (equivalent to $1,576 in 2019). Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware.
The C64 dominated the low-end computer market (except in the UK) for most of the 1980s. For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two million units sold per year, outselling IBM PC compatibles, Apple computers, and the Atari 8-bit family of computers. Sam Tramiel, a later Atari president and the son of Commodore's founder, said in a 1989 interview, "When I was at Commodore we were building 400,000 C64s a month for a couple of years." In the UK market, the C64 faced competition from the BBC Micro and the ZX Spectrum, but the C64 was still the second most popular computer in the UK after the ZX Spectrum.





Atari 5200
Home computer | 1982
The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 5200's launch. The 5200 was created to compete with the Intellivision, but wound up a direct competitor of the ColecoVision shortly after its release. While the Coleco system shipped with the first home version of Nintendo's Donkey Kong, the pack-in game for the 5200 was 1978's Super Breakout which had already appeared on the Atari VCS and Atari 8-bit computers in 1978 and 1979 respectively.
The 5200's internal hardware is almost identical to that of Atari's Atari 8-bit family, although software is not directly compatible between the two systems. The 5200's controllers have an analog joystick and a numeric keypad along with start, pause, and reset buttons. The 360-degree non-centering joystick was touted as offering more control than the eight-way Atari CX40 joystick of the 2600, but it was a focal point for criticism.
On May 21, 1984, during a press conference at which the Atari 7800 was introduced, company executives revealed that the 5200 had been discontinued after just two years on the market. Total sales of the 5200 were reportedly in excess of 1 million units, far short of its predecessor's sales of over 30 million.





Atari 2600
Home computer | 1977
The Atari 2600, originally branded as the Atari Video Computer System (Atari VCS) until November 1982, is a home video game console developed and produced by Atari, Inc. Released on September 11, 1977, it is credited with popularizing the use of microprocessor-based hardware and games stored on ROM cartridges (a format first used with the Fairchild Channel F in 1976). The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge: initially Combat, and later Pac-Man.
The Atari VCS launched with nine simple, low-resolution games in 2 KiB cartridges. The system found its killer app with the home conversion of Taito's arcade game Space Invaders in 1980 and became widely successful, leading to the creation of Activision and other third-party game developers as well as competition from home console manufacturers Mattel and Coleco. By the end of its primary lifecycle in 1983–84, games for the 2600 were using more than four times the ROM of the launch titles with significantly more advanced visuals and gameplay than the system was designed for, such as Pitfall! and its scrolling sequel Pitfall II: Lost Caverns.





Apple Apple II
Home computer | 1977
The Apple II (stylized as apple ][) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Steve Jobs oversaw the development of the Apple II's foam-molded plastic case and Rod Holt developed the switching power supply. It was introduced by Jobs and Wozniak at the 1977 West Coast Computer Faire and marks Apple's first launch of a personal computer aimed at a consumer market—branded toward American households rather than businessmen or computer hobbyists.
The three computers that Byte Magazine referred to as the "1977 Trinity" of home computing: the Commodore PET 2001, the Apple II, and the TRS-80 Model I. Byte magazine referred to the Apple II, Commodore PET 2001 and the TRS-80 as the "1977 Trinity." The Apple II had the defining feature of being able to display color graphics, and this was why the Apple logo was redesigned to have a spectrum of colors.
The Apple II is the first model in the Apple II series, followed by the Apple II+, Apple IIe, Apple IIc, and the 16-bit Apple IIgs–all of which remained compatible. Production of the last available model, the Apple IIe, ceased in November 1993.





Nintendo Wii
Seventh generation home console | 2006
The Wii (known unofficially as the Nintendo Wii) is a home video game console released by Nintendo on November 19, 2006. As a seventh generation console, the Wii competed with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo stated that its console targets a broader demographic than that of the two others.
As of the first quarter of 2016, the Wii led its generation over the PlayStation 3 and Xbox 360 in worldwide sales, with more than 101 million units sold; in December 2009, the console broke the sales record for a single month in the United States.





Nintendo GameCube
Sixth generation home console | 2001
The Nintendo GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and in PAL territories in 2002. The GameCube is Nintendo's entry in the sixth generation of video game consoles and is the successor to their previous console, the Nintendo 64. The GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox.
The GameCube is the first Nintendo console to use optical discs as its primary storage medium. The discs are in a miniDVD-based format but the system was not designed to play full-sized DVDs or audio CDs unlike its competitors, and mainly focused on gaming instead. The console supports limited online gaming for a small number of games via a GameCube broadband or modem adapter and can connect to a Game Boy Advance with a link cable, which allows players to access exclusive in-game features using the handheld as a second screen and controller like a Wii U.





Sony PlayStation 2
Sixth generation home console | 2000
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on March 4, 2000, in North America on October 26, 2000, in Europe on November 24, 2000, and Australia on November 24, 2000. It is the successor to the original PlayStation, as well as the second installment in the PlayStation console line-up. A sixth-generation console, it competed with Sega's Dreamcast, Nintendo's GameCube, and Microsoft's original Xbox.
Announced in 1999, the PS2 offered backward-compatibility for its predecessor's DualShock controller, as well as its games. The PS2 is the best-selling video game console of all time, having sold over 155 million units worldwide. Over 3,800 game titles have been released for the PS2, with over 1.5 billion copies sold. Sony later manufactured several smaller, lighter revisions of the console known as Slimline models in 2004.





Nintendo 64
Fifth generation home console | 1996
The Nintendo 64 (officially abbreviated as N64, hardware model number pre-term: NUS, stylized as NINTENDO64) is a home video game console developed and marketed by Nintendo. Named for its 64-bit central processing unit, it was released in June 1996 in Japan, September 1996 in North America, and March 1997 in Europe and Australia. It was the last major home console to use the ROM cartridge as its primary storage format until the Switch in 2017. The Nintendo 64 was discontinued in 2002 following the launch of its successor, the GameCube.
Codenamed "Project Reality", the Nintendo 64 design was mostly complete by mid-1995, but its launch was delayed until 1996, when Time named it Machine of the Year. It was launched with three games: Super Mario 64, Pilotwings 64 and Saikyō Habu Shōgi (exclusive to Japan). As part of the fifth generation of video game consoles, it competed primarily with the Sony PlayStation and Sega Saturn. The suggested retail price at its United States launch was US$199.99 (equivalent to $326.02 in 2019), and as of December 2009, 32.93 million units had been sold worldwide. In 2015, IGN named it the ninth-greatest video game console of all time.





Sega Saturn
Fifth generation home console | 1995
The Sega Saturn is a home video game console developed by Sega and released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games.
Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from Japanese electronics company Hitachi. Sega added another video display processor in early 1994 to better compete with Sony's forthcoming PlayStation.





Sony PlayStation
Fifth generation home console | 1994
PlayStation (Japanese: プレイステーション, Hepburn: Pureisutēshon, officially abbreviated as PS) is a Japanese video game brand that consists of five home video game consoles, as well as a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony, with the first console releasing as the PlayStation in Japan released in December 1994, and worldwide the following year.
The very first console in the series was the first console of any kind to exceed 100 million units, in less than a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having exceeded 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006 and has sold over 87.4 million units as of March 2017. The next Playstation 4 was released in 2013 and sold one million units in a single day, making it the fastest-selling console in history. The last console in the series, the PlayStation 5, was released in November 2020.





Panasonic 3DO
Fifth generation home console | 1993
The 3DO Interactive Multiplayer, often called the 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company itself, but a series of specifications, originally designed by Dave Needle and R. J. Mical of New Technologies Group, that could be licensed by third parties. Panasonic produced the first models in 1993, and further renditions of the hardware were released in 1994 by GoldStar (now LG Electronics) and in 1995 by Sanyo.
Despite a highly promoted launch (including being named Time magazine's "1993 Product of the Year") and a host of cutting-edge technologies, the 3DO's high price and an oversaturated console market prevented the system from achieving success comparable to veteran competitors Sega and Nintendo. As a result, it was discontinued in early 1997, just after an unsuccessful holiday season.





Atari Jaguar
Fifth generation home console | 1993
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis and Super NES and the 32-bit 3DO Interactive Multiplayer which launched the same year. Despite its two custom 32-bit processors – Tom and Jerry – in addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus. The Jaguar launched with Cybermorph as the pack-in game.
Development on the Atari Jaguar started in the early 1990s by Flare Technology which also designed the cancelled Atari Panther console. The multi-chip architecture, hardware bugs, and lacking developer support tools made game development difficult. Underwhelming sales further contributed to the console's lack of third-party support. The game library comprised only 50 licensed titles, plus another 13 games on the Jaguar CD.
Atari attempted to extend the lifespan of the system with the Atari Jaguar CD add-on and marketing the Jaguar as the low-cost next generation console, with a price tag over $100 less than any of its competitors. With the release of the Sega Saturn and Sony PlayStation in 1995, sales of the Jaguar continued to fall. It sold no more than 250,000 units before it was discontinued in 1996. The commercial failure of the Jaguar prompted Atari to leave the console market.





Sega Mega Drive 32X
Fourth generation home console | 1994
The 32X is an add-on for the Sega Mega Drive/Genesis video game console. Codenamed "Project Mars", the 32X was designed to expand the power of the Mega Drive/Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. Independent of the console, the 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name Super 32X in Japan, Genesis 32X in North America, Mega Drive 32X in the PAL region, and Mega 32X in Brazil.
Unveiled by Sega at June 1994's Consumer Electronics Show, the 32X was presented as a low-cost option for consumers looking to play 32-bit games. It was developed in response to the Atari Jaguar and concerns that the Saturn would not make it to market by the end of 1994. Though it was conceived as an entirely new console, at the suggestion of Sega of America executive Joe Miller and his team, it was converted into an add-on for the Genesis and made more powerful. The final design contained two 32-bit central processing units and a 3D graphics processor.





Sega Mega-CD
Fourth generation home console | 1993
The Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Mega Drive/Genesis designed and produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991 in Japan, October 15, 1992 in North America, and April 2, 1993 in Europe. The Sega CD plays CD-based games and adds hardware functionality such as a faster central processing unit and graphic enhancements like sprite scaling and rotation. It can also play audio CDs and CD+G discs.
The main benefit of CD technology was greater storage, which allowed for games to be nearly 320 times larger than Genesis cartridges. This benefit manifested as full motion video (FMV) games such as the controversial Night Trap, which became a focus of the 1993 congressional hearings on issues of video game violence and ratings. Sega of Japan partnered with JVC to design the Sega CD and refused to consult with Sega of America until the project was complete. Sega of America assembled parts from various "dummy" units to obtain a working prototype. It was redesigned several times by Sega and licensed third-party developers.




Nintendo Super Nintendo Entertainment System
Fourth generation home console | 1992
The Super Nintendo Entertainment System (SNES), also known as the Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (SFC). In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent the different cartridges from being compatible with one another.
The SNES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. The system was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the next generation.





Sega Mega Drive
Fourth generation home console | 1990
The Sega Genesis, known as the Mega Drive outside North America, is a 16-bit fourth-generation home video game console developed and sold by Sega. The Genesis is Sega's third console and the successor to the Master System. Sega released it as the Mega Drive in Japan in 1988, and later as the Genesis in North America in 1989. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy.
Designed by an R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's System 16 arcade board, centered on a Motorola 68000 processor as the CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling. It plays a library of more than 900 games created by Sega and a wide array of third-party publishers delivered on ROM-based cartridges. Several add-ons were released, including a Power Base Converter to play Master System games. It was released in several different versions, some created by third parties. Sega created two network services to support the Genesis: Sega Meganet and Sega Channel.





Nec PC Engine
Fourth generation home console | 1987
The TurboGrafx-16, known as the PC Engine in Japan and France, is a 16-bit fourth-generation home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was released in Japan in 1987 and in North America in 1989. The Japanese model was imported and distributed in France in 1989, and the United Kingdom and Spain received a version based on the American model known as simply TurboGrafx. It was the first console released in the 16-bit era, although it used a modified 8-bit CPU. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super Nintendo Entertainment System.
The TurboGrafx-16 has an 8-bit CPU, a 16-bit video color encoder, and a 16-bit video display controller. The GPUs are capable of displaying 482 colors simultaneously, out of 512. With dimensions of just 14 cm × 14 cm × 3.8 cm (5.5 in × 5.5 in × 1.5 in), the Japanese PC Engine is the smallest major home game console ever made. Games were released on HuCard cartridges and later the CD-ROM optical format with the TurboGrafx-CD add-on.





Sega Master System
Third generation home console | 1987
The Sega Master System is a third-generation 8-bit home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and featured enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and Brazil in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models (and by proxy the original Mark III): a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America and Europe.
The original Master System models use both cartridges and a credit card-sized format known as Sega Cards. Accessories for the consoles include a light gun and 3D glasses that work with a range of specially designed games. The later Master System II redesign removed the card slot, turning it into a strictly cartridge-only system and is incompatible with the 3D glasses.





Nintendo Entertainment System
Third generation home console | 1986
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. Nintendo first released it in Japan as the Family Computer, commonly known as the Famicom, in 1983. The NES, a remodelled version, was released internationally in the following years.
The NES featured a number of groundbreaking games, such as the platform game Super Mario Bros, the action-adventure game The Legend of Zelda and the action game Metroid. As one of the best-selling gaming consoles of its time, the NES helped revitalize the US video game industry following the video game crash of 1983. Nintendo introduced a now-standard business model of licensing third-party developers to produce and distribute games for the NES. The NES was succeeded by the Super Nintendo Entertainment System.





Coleco ColecoVision
First/second generation home console | 1982
The ColecoVision is Coleco Industries' second-generation home video-game console that was released in August 1982. The ColecoVision offered a closer experience to more powerful arcade game systems, compared to competitors such as the Atari 2600 and Atari 5200, along with the means to expand the system's basic hardware.
The initial catalog of twelve games included Nintendo's Donkey Kong as the pack-in cartridge, Sega's Zaxxon, and some lesser known arcade titles that found a larger audience on the console, such as Lady Bug, Cosmic Avenger, and Venture. Approximately 145 titles in total were published as ROM cartridges for the system between 1982 and 1984. Coleco released a series of hardware add-ons and special controllers to expand the capabilities of the console.
The ColecoVision was discontinued in 1985 when Coleco withdrew from the video game market.





Nintendo Switch
Eighth generation portable game console | 2017
The Nintendo Switch is a video game console, developed by Nintendo and released worldwide in most regions on March 3, 2017. It is a hybrid console that can be used as either a home console or a portable device. Its wireless Joy-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Nunchuk, supporting local multiplayer modes.
The Nintendo Switch's software supports online gaming through Internet connectivity, as well as local wireless ad hoc connectivity with other consoles. Nintendo Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system has no region lockout. A handheld-focused revision of the system, called the Nintendo Switch Lite, was released on September 20, 2019.



Sony PlayStation Portable
Seventh generation portable game console | 2004
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, and is the first handheld installment in the PlayStation line of consoles. As a seventh generation console it competed with the Nintendo DS.
Development of the PSP was announced during E3 2003, and the console was unveiled at a Sony press conference on May 11, 2004. The system was the most powerful portable console when it was introduced, and was the first real competitor of Nintendo's handheld consoles after many challengers, such as Nokia's N-Gage, had failed. The PSP's advanced graphics capabilities made it a popular mobile entertainment device, which could connect to the PlayStation 2 and PlayStation 3 consoles, any computer with USB interface, other PSP systems, and the Internet. The PSP also had a vast array of multimedia features such as video playback, and so has been considered a portable media player as well. The PSP is the only handheld console to use an optical disc format – Universal Media Disc (UMD) – as its primary storage medium; both games and movies have been released on the format.


Nintendo Game Boy Advance
Sixth generation portable game console | 2001
The Game Boy Advance (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 as iQue Game Boy Advance. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlit screen, the Game Boy Advance SP, in 2003. A newer revision of the redesign was released in 2005, with a backlit screen. The final redesign, the Game Boy Micro, was released in 2005.
As of June 30, 2010, 81.51 million units of the Game Boy Advance series have been sold worldwide. Its successor, the Nintendo DS, was released in November 2004 and is backward compatible with Game Boy Advance software.





SNK Neo Geo Pocket Color
Fifth generation portable game console | 1999
The Neo Geo Pocket Color is a 16-bit color handheld video game console manufactured by SNK. It is a successor to SNK's monochrome Neo Geo Pocket handheld which debuted in 1998 in Japan, with the Color being fully backward compatible. The Neo Geo Pocket Color was released on March 16, 1999 in Japan, August 6, 1999 in North America, and on October 1, 1999 in Europe, entering markets all dominated by Nintendo, competing with Nintendo's Game Boy Color.
After a good sales start in both the U.S. and Japan with 14 launch titles (a record at the time), subsequent low retail support in the U.S., lack of communication with third-party developers by SNK's American management, the popularity of Nintendo's Pokémon franchise and anticipation of the 32-bit Game Boy Advance, and strong competition from Bandai's WonderSwan in Japan, led to a sales decline in both regions.





Nintendo Game Boy Color
Fifth generation portable game console | 1998
The Game Boy Color (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the original Game Boy and is part of the Game Boy family.
The GBC features a color screen rather than monochrome, but it is not backlit. It is slightly thicker and taller and features a slightly smaller screen than the Game Boy Pocket, its immediate predecessor in the Game Boy line. As with the original Game Boy, it has a custom 8-bit processor made by Sharp that is considered a hybrid between the Intel 8080 and the Zilog Z80. The American English spelling of the system's name, Game Boy Color, remains consistent throughout the world.





Sega Game Gear
Fourth generation portable game console | 1990
The Game Gear is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy.
Though the Game Gear was rushed to market, its unique game library and price point gave it an edge over the Atari Lynx and TurboExpress. However, due to its short battery life, lack of original games, and weak support from Sega, the Game Gear was unable to surpass the Game Boy, selling 10.62 million units by March 1996. The Game Gear was discontinued on April 30, 1997. It was re-released as a budget system by Majesco Entertainment in 2000, under license from Sega.





Atari Lynx
Fourth generation portable game console | 1989
The Atari Lynx is an 16-bit handheld game console that was released by Atari Corporation in September 1989 in North America, and in Europe and Japan in 1990.
It was the world's first handheld electronic game with a color LCD. It was also notable for its advanced graphics and ambidextrous layout. The Lynx competed with the Game Boy (released two months earlier), as well as the Game Gear and TurboExpress, both released the following year. It was discontinued in 1995.
Telegames released a number of games in the second half of the 1990s, including a port of Raiden and a platformer called Fat Bobby in 1997, as well as an action sports game called Hyperdrome in 1999. On May 14, 1999, Hasbro, which would continue to hold on to the Atari properties until selling off Hasbro Interactive to Infogrames in 2001, released into the public domain all rights relating to the Atari Jaguar, declaring it an open platform; the Atari Lynx, through internet theories, may have also been released to the public at the same time as the Jaguar, but this is clearly disputed. Nevertheless, since after discontinuation, the Lynx, like the Jaguar, has enjoyed a vast community which produced many successful homebrew games.





Nintendo Game Boy
Fourth generation portable game console | 1989
The Game Boy is an 8-bit handheld game console developed and manufactured by Nintendo. The first handheld in the Game Boy family, it was first released in Japan on April 21, 1989, then North America, three months later, and lastly in Europe, more than one year later. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System games: Satoru Okada, Gunpei Yokoi, and Nintendo Research and Development 1.
Nintendo's second handheld game console, the Game Boy, combines features from both the NES home system and Game & Watch hardware. The console features a dull green dot-matrix screen with adjustable contrast dial, five control buttons (a directional pad, two game buttons, and "START" and "SELECT"), a single speaker with adjustable volume dial, and, like its rivals, uses cartridges as physical media for games. The color scheme is made from two tones of grey with accents of black, blue, and dark magenta. All the corners of the portrait-oriented rectangular unit are softly rounded, save for the bottom right, which is curved. At launch, it was sold either as a standalone unit, or bundled with one of several games, namely Super Mario Land or Tetris. Several accessories were also developed, including a carrying pouch, Game Genie, and printer.





Nintendo Game & Watch
First/second generation portable game console | 1980
The Game & Watch brand is a series of handheld electronic games developed, manufactured, released and marketed by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, the product derived its name from its featuring a single game as well as a clock on a LCD screen. The models from 1981 onwards featured an alarm in addition. It was the earliest Nintendo video game product to gain major success.
The units are based on a 4-bit CPU, from the Sharp SM5xx family, that include a small ROM and RAM area and an LCD screen driver circuit, although, prior to its simulation in MAME, there was a misconception in that every unit used a custom ASIC instead of a proper microcontroller.
The series sold a combined of 43.4 million units worldwide.





Collection Ports
Miscellaneous system
Ports of games and their engines for Linux and modern operating systems often provide many useful features, such as improved controls, support for larger resolutions, removal of various restrictions and much more.





TIC-80
Miscellaneous system | 2017
TIC-80 is a fantasy computer for making, playing and sharing tiny games.
There are built-in tools for development: code, sprites, maps, sound editors and the command line, which is enough to create a mini retro game. At the exit you will get a cartridge file, which can be stored and played on the website.
Also, the game can be packed into a player that works on all popular platforms and distribute as you wish. To make a retro styled game the whole process of creation takes place under some technical limitations: 240x136 pixels display, 16 color palette, 256 8x8 color sprites, 4 channel sound and etc.

Flatpak
Miscellaneous system | 2015
Flatpak, formerly known as xdg-app, is a utility for software deployment and package management for Linux. It is advertised as offering a sandbox environment in which users can run application software in isolation from the rest of the system.
Applications using Flatpak need permissions to have access to resources such as Bluetooth, sound (with PulseAudio), network, and files. These permissions are defined by the maintainer of the Flatpak and can be added or removed by users on their system.
Another key feature of Flatpak is that it allows application developers to directly provide updates to users without going through distributions, and without having to package and test the application separately for each distribution.





Solarus
Miscellaneous system | 2011
Solarus was specifically designed with cult 2D action-RPG classics in mind, such as The Legend of Zelda: A Link to the Past and Secret of Mana on the Super Nintendo, or Soleil on the Sega Megadrive/Genesis.
The engine is programmed in C++, with the SDL library and an OpenGL backend. Games made with Solarus are called quests, and are programmed in Lua. The engine does all the heavy computations (for example, collision checks) and the low-level operations like drawing the screen, animating sprites and playing sounds.




OpenBOR
Miscellaneous system | 2003
Beats of Rage is a fan-made tribute game to Sega's Streets of Rage series. It supplants the original graphics and characters with resources taken from The King of Fighters series, albeit with tongue-in-cheek renames. Originally developed by Senile Team, the underlying engine powering Beats of Rage later went on to become the Open Beats of Rage (OpenBOR) game engine project.

ScummVM
Miscellaneous system | 2001
Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also supports a variety of non-SCUMM games by companies like Revolution Software and Adventure Soft. It was originally written by Ludvig Strigeus. Released under the terms of the GNU General Public License, ScummVM is free software.
ScummVM is a re-implementation of the part of the software used to interpret the scripting languages such games used to describe the game world rather than emulating the hardware the games ran on; as such, ScummVM allows the games it supports to be played on platforms other than those for which they were originally released.





EasyRPG
Miscellaneous system | 2000
EasyRPG is a community project to create a free, open source, role playing game creation tool, compatible with RPG Maker 2000/2003 games.



Microsoft Windows
Miscellaneous system | 1985
Microsoft Windows, commonly referred to as Windows, is a group of several proprietary graphical operating system families, all of which are developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry.
Active Microsoft Windows families include Windows NT and Windows IoT; these may encompass subfamilies, e.g. Windows Server or Windows Embedded Compact (Windows CE). Defunct Microsoft Windows families include Windows 9x, Windows Mobile and Windows Phone.





Microsoft MS-DOS
Miscellaneous system | 1981
MS-DOS (em-es-DOSS; acronym for Microsoft Disk Operating System) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and some operating systems attempting to be compatible with MS-DOS, are sometimes referred to as "DOS" (which is also the generic acronym for disk operating system). MS-DOS was the main operating system for IBM PC compatible personal computers during the 1980s, from which point it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the graphical Microsoft Windows operating system.
IBM licensed and re-released it in 1981 as PC DOS 1.0 for use in its PCs. Although MS-DOS and PC DOS were initially developed in parallel by Microsoft and IBM, the two products diverged after twelve years, in 1993, with recognizable differences in compatibility, syntax, and capabilities.





Future Pinball
Pinball machine | 2008
Future Pinball is a real time Pinball Development System. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine.
Tables are built up out of Standard components (Plastics, Pegs, Bumpers, Lights etc..) which are placed onto the playfield via the Editor. Objects like Surfaces, Lights and Rubbers are shapeable within the editor and generated real-time when the table is played. Other objects (Bumpers, Flippers, Gates, Triggers, Targets etc..) use pre-made 3d Models, of which there is a nice selection of each type.
Full Sound / Music Support is also provided with multiple Music Channels to allow cross fading.

Visual Pinball
Pinball machine | 2000
Visual Pinball is a freeware and source available video game engine for pinball tables and similar games such as pachinko machines. The software is composed of an editor and the simulator part itself. It runs on Microsoft Windows. The program is also able to operate with Visual PinMAME, an emulator for ROM images from real pinball machines.
Players can choose between faithful recreations of existing pinball machines with or without ROM emulation and original pinball simulations based on licensed themes or completely self-designed tables. Visual Pinball's scripting capabilities can also be used to create pinball-like games (such as pitch-and-bat baseball, pinball bingo, bowling, cue sports, and pachinko).
Visual Pinball can be used to play the simulations on a common desktop PC and monitor, but also allows for cabinet support, including different monitors and TVs (to display the playfield and backbox similar to a real pinball machine, including the option to use 3D televisions), giving the illusion of playing real pinball.



