GZDoom
Released: 2005 by
Hardware: Miscellaneous system
GZDoom is a 3D-accelerated Doom source port based on ZDoom coded and maintained by Christoph Oelckers.
GZDoom features an OpenGL renderer and lots of new features, among them: - Sloped 3D floors - Light effects, including dynamic lights, brightmaps, and glowing flats. - Quake2-style skyboxes - True color support - Model support - It was originally based on the 2.0.96x community build but is now based on official versions of ZDoom, occasionally using slightly newer Git code. The source is of course available.