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Laudna

Laudna (pronounced /ˈlɔːdnə/) is a human Hollow One sorcerer/warlock and a member of Bells Hells. Laudna is played by Marisha Ray.

Laudna (pronounced /ˈlɔːdnə/) is a human Hollow One sorcerer/warlock and a member of Bells Hells. Laudna is played by Marisha Ray.

Appearance

When she first appeared, Laudna was fairly young, pale, and gaunt. Her big eyes had dilated pupils, and her lips were dark. Marisha further described Laudna's features as "almost doll-like." She had long, thin, dark hair with a shock of white through her bangs, pulled up in a half-up bun with a rock chisel (depicted as a rock pick in official art). She wore tattered clothes, including a dark red blouse and a black skirt, although after some time traveling with Bells Hells she updated her outfit with a more elegant dress, more lady-like, and also a new hairstyle. She wore pointy gold cuffs on her ears to hide their edges, which were once shorn to points like an elf's. Her belt held various tools, miscellaneous animal remains (which used to include Pâté de Rolo before he became her familiar), and other odds and ends. Later, just before the party traveled to Aeor, Laudna crafted herself (with her mind somewhat absent) a completely new outfit consisting of a black blouse with billowy sheer sleeves and a high collar, a small green gem on a choker chain, tight gloves, a breastplate formed of golden chains resembling a rib cage over a black corset, a long black-purple skirt under a cage-like golden crinoline. Her hair was now worn tied into a tight bun.

Originally, when Laudna used her Form of Dread, her extremities elongated and a black veil came across her face, hiding a stream of black tears pouring from her eyes. After her death and subsequent resurrection, the form altered to embody aspects of the Sun Tree. But when Laudna cast Hunger of the Shadow on Bor'Dor Dog'Son after learning he had betrayed the party, she heard a slow heartbeat start up in the back of her mind, and the faint shimmer of a mourning veil folded over the top of her Form of Dread as Bor'Dor's life essence was sucked into her mouth. Although for some time she managed to keep her Form of Dread tree-themed, whenever she channeled Delilah's essence the veil appeared again. While exploring Whitestone Castle, the image became more definitively that of Delilah, with wider shoulders and wearing her choker, in an overlapping secondary shadow of Laudna. After Delilah was trapped within the soul anchor, Laudna's Form of Dread became more like a generic noble banshee and less like Delilah Briarwood.

Her eyes glow green at times, notably when she uses Eyes of the Runekeeper or Cling to Life.

After Delilah was sealed inside the Pinion of Service and the device left inside Laudna's chest, she stayed mostly the same, although her body temperature raised ever so slightly, making her less clammy; the soul anchor's purple light inside her is barely visible. Moreover, she now has scars on one of her ankles where Chetney carved the letters "C-POP".

Personality

In stark contrast to her ghoulish appearance, Laudna is rather bubbly, personable, and easy-going, although her emotions can fluctuate wildly. Marisha Ray described her as "just a little joyful undead kind of manic pixie dream girl." She seems largely unaware of how frightening she appears (especially when she uses her Form of Dread power) and becomes offended when someone judges her based on appearances alone; although after some time she started enjoying people's reactions whenever she noticed they were scared of her. She is both gullible and innately hopeful.

When asked by Orym how she is the "happiest person" in Bells Hells, she commented that "the worst thing that's ever happened to [her] has already happened," alluding to her death. She prefers not to dwell on the past, beseeching others to do so in kind, that there is "no point in being sad over what can't be changed".

Despite her basic happiness, she has deep insecurities, paranoia, and worries, particularly about those she cares deeply for. She fears rejection and betrayal, probably stemming from earliest childhood when her peers regarded her as a "freak". After her death on the Sun Tree, she was rejected by all of society, and responded by creating dolls to be her friends, which she continued to play with even after joining Bells Hells. The first real person to accept her as she now is was Imogen, and she was devastated when Imogen seemed to reject her as well after Delilah forced Laudna to break the gnarlrock. Due to her isolation and arrested development, she isn't equipped to deal with big emotional moments, even if social interaction have improved her skills to a degree. She reacts most strongly to betrayal. During the combat with Fresh Cut Grass when he went berserk and attacked the party, Laudna was traumatized, having interpreted a message from Delilah as, "Your friends are going to betray you." She cast Hunger of the Shadow for the first time on FCG and heard Delilah's voice saying, "You see, at the end of all things, only yourself can be relied on, when all love is taken." When Bor'Dor Dog'Son betrayed the party, Laudna used Hunger of the Shadow again to kill him even though she knew it had the potential to bring Delilah Briarwood's influence back.

Background

Laudna (then named Matilda Bradbury) grew up on a farm on the outskirts of Whitestone in Tal'Dorei, and always had innate magical capabilities. Her family was not especially religious, but went through the motions of paying symbolic respect to the Dawnfather, who was revered in Whitestone. She was something of a late bloomer when she was a child. Even as a young girl, she was thought of as the freak of the town. She would occasionally seek refuge in and explore the tunnels beneath Whitestone Castle. She once had a crush on a young boy named Andy, but he threw dirt in her face.

The Briarwoods took over the city when Laudna was a young woman. Shortly before the Whitestone Rebellion in 810 PD, she and her parents were invited to dine with the Briarwoods and told they were going to serve a greater purpose. In addition to the promise of festivities, she hoped that the magical Briarwoods would take interest in developing her natural sorceress magic and becoming a powerful mage, a pursuit her parents supported. After the dinner, she was killed. Her ears were docked into points like those of a half-elf and she was strung up on the Sun Tree in effigy of Vex'ahlia.

Laudna woke up hanging from the tree when a burst of necromantic magic hit her and mingled with her natural magic, turning her into a Hollow One. She left the city and never returned, and believes she is a cross between dead and alive. For a time she was just herself, but months later she began to hear the voice of Delilah Briarwood in her head around a year after Delilah died permanently, moment in which the archmage used the tether with Laudna she had established after her first death in Whitestone to become more tied to the world of the living. She heard Delilah "every now and then" during that time of her life.

Having been killed before Vox Machina's arrival in the city and left during the rebellion, Laudna was unaware that Percival and Cassandra de Rolo had returned to power in Whitestone, saying that she became "a bit of a recluse" after her time in Whitestone. She didn't talk to people much, and they didn't want to talk to her. She spent the next thirty years going from town to town, living in fixed-up abandoned shacks in the woods until chased out by townsfolk denouncing her as an undead witch. It was during this time that she "kind of forgot who she was, being alone for so long", and while singing to herself, gradually changed her name to "Laudna". During this period, she did have one friend, a young girl who wasn't afraid of her.

About two years before the beginning of Campaign Three, Laudna met Imogen Temult in Gelvaan, with whom she became best friends. They left the town together when the inhabitants tried to violently remove Laudna from it, and Imogen saved her in an impressive, but also violent way. Laudna and Imogen roomed together in Jrusar with their landlady, Zhudanna, before meeting and joining up with Bells Hells.

What Doesn't Break

This novel traces Laudna's life from her young adulthood in Whitestone and the horrific events perpetrated by the Briarwoods against both the city and Laudna herself, through the approximately forty years during which she wandered through Exandria and established a tentative détente with Delilah, until her meeting with Imogen Temult near Gelvaan.

Season 1

After the Briarwoods returned to Whitestone after attending a feast at Emon, they invited a handful of people, including Laudna, to a dinner. Delilah had told her, at some point, that she sensed a spark in the woman and promised to teach her to use it. However, the attending members of the dinner were murdered by the Briarwoods, with their bodies hung from the Sun Tree, dressed as sorts of effigies for Vox Machina, with Laudna made to resemble Vex'ahlia. She, along with other dead, were animated by Delilah, but eventually Laudna soon "awoke" having her own mind and fled Whitestone.

Season 4

Eventually, Laudna was drawn back to Whitestone, feeling the mistress in her mind, hiding in the then unknown rooms of the keep that were built during the Briarwoods' occupation. While Vox Machina were exploring the rooms, Laudna pulled Vex into her room. When threatened by her, Laudna backed away in fear, rambling of her mistress in her mind, who had returned. To provide clarity, Laudna projected Vex into her memory, clarifying the the mistress who had returned was indeed Delilah Briarwood. Vex also concluded that Laudna could use that connection against her mistress.

As Delilah was collecting blood from her rooms, Laudna created a Silas-puppet to torment the necromancer, providing an opening for Vex to shoot a flaming arrow at the necromancer and destroying the head. However, this usual fatal attack did not permanently kill Delilah and she collapsed the rooms, forcing everyone to flee. When they all reunited, Laudna was not with them, but Vex was pretty sure she was still alive.

Imogen Temult

Imogen is Laudna's closest ally, whom Laudna met in 841 PD while she was in Imogen's hometown; they "hit it off really well" and decided to start traveling together. They shared a goal: to try to enter one of the conservatories located in the Spires so Imogen can do research. They had been staying together in Jrusar with their landlady, Zhudanna.

Laudna will often wake when Imogen has a nightmare and sometimes observes Imogen without waking her up as it happens. After Imogen awakens, she comforts her and talks about what Imogen saw in the dream.

Although they had a brief estrangement when Laudna accidentally destroyed Imogen's Gnarlrock, they soon reconciled and remained close friends, with Imogen being the main advocate of resurrecting Laudna when she was killed, and the one who most aggressively wanted revenge on Delilah for manipulating her. In more recent times both sorcerers have expressed their mutual affection and love, being each other's support, and showing similar concern whenever they were separated. During the separation of the two halves of Bells Hells following the events of the Apogee Solstice, Imogen repeatedly expressed worry and concern about Laudna. Their reunion was at first a bit strained with both showing a bit of jealousy toward the new friendships they had each made, but when they had a chance to talk alone, they each apologized and Imogen asked if she could kiss Laudna, since she could no longer hear her thoughts, and Laudna, taken by surprise, said yes. Later, Laudna kissed Imogen again when she insisted Laudna wasn't a bad person after hearing some of what had happened during their time apart.

Although their relationship has been good so far, the shadow of Delilah has created tension between them, with Imogen insinuating that perhaps Laudna had "invited" her back somehow, to which the warlock replied by assuring her that she didn't even understand the symbiosis she had with her patron, although it wasn't completely true. After the incendent in which Delilah pushed Laudna to steal Orym's new sword, Imogen and her girlfriend had a conversation about the latter's patron, and Laudna expressed she was willing to "wield" Delilah as a weapon to defeat Ludinus, even if that meant sacrificing herself and her own happiness. That made Imogen sad, but that night, even though the warlock tried to give her some space, they ended up holding hands in their sleep. The following day Imogen told Braius she wasn't sure if she was single or in a relationship at the moment, although she did know she didn't want to pursue a new one; Laudna wasn't aware of this inner conflict, since the conversation was telepathic. However, hours later, after they managed to successfully seal Delilah inside the Pinion of Service, effectively leaving her powerless and isoleted, the girlfriends reconciled and had a romantic night not having to worry about the warlock's patron.

In the months that followed the end of the Era of Reclamation, between adventures, the two sorcerers eloped, a private event in their cottage.

Delilah Briarwood

Laudna occasionally heard the voice of her patron, Delilah, in her head. After Laudna told the rest of Bells Hells about her pact, Delilah told Laudna to keep things secret. Laudna also expressed to Imogen that she was not sure how she felt about Delilah and has floated the possibility of breaking her pact.

While Laudna was inspecting the shard that Imogen got from the Shade Mother's den, Delilah used her power to shatter the shard and transfer the magical essence into Laudna. This upset Imogen, who had asked Laudna not to do anything to the shard. Laudna in turn was quite angry at Delilah and screamed, "What did you do?"

Laudna ended up becoming afraid of herself whenever Delilah's power overwhelmed her own, especially if it affected her friends. When Otohan Thull killed her, Laudna found herself trapped in the archmage's strange domain, a dark version of Whitestone in which she relived her past traumas, being held hostage by her warlock patron. After being freed and resurrected she was able to mentally heal herself, and her powers reflected this, establishing a positive association with Whitestone and the Sun Tree in her Form of Dread rather than keeping the dark aesthetic associated with Delilah. Despite all this, Laudna was still terrified of Lady Briarwood, fearing that part of the necromancer was still connected to her, and that if she accessed her power, she could come back, ruining the efforts Laudna's friends had made to get rid of Delilah.

Until " For The Tempest " (3x68), Laudna hadn't heard Vecna's title "the Whispered One", but it sent a cold jolt down her spine, indicating some recognition of Delilah's own patron. Later, Delilah herself would reveal that both of them were bound to the power of the god of secrets, explaining that if he was gone, Delilah would be as well, and consequently, so would Laudna (although the latter didn't believe it). Delilah later told Laudna (in a whisper that only she could hear) that she wanted them to work together, and for Laudna to flourish so that she would as well. "Bound as we are, I do care for you." Following Ashton's apparent betrayal of the party by surreptitiously attempting to absorb the shard of Rau'shan, when Laudna was feeling particularly fragile and alone she sought out Delilah's spirit for advice. Delilah told her that though others would come and go, Delilah was always there. Laudna asked Delilah when love didn't equal pain, and Delilah replied, "That's what love is... and it's worth it. It's worth everything." She urged Laudna to find a way to hurt those who hurt her. Even now she tries to make her obey certain impulses (which is mechanically reflected when the warlock makes Wisdom saving throws to resist her influence), and whenever she manages to influence Laudna's actions, she offers her solace and advice after her friends' negative reaction. Laudna sees her patron as a weapon to wield against Ludinus. After finding out there was a way of containing her patron without cutting their connection Laudna pursued it, finding satisfaction in the reversal of their roles, and seeing Delilah as her puppet.

Pâté de Rolo

Laudna created Pâté de Rolo from a raven's skull and a dead rat's body to keep her company in her moments of loneliness, and she kept it with her, sometimes using it as a puppet to talk to herself or with other people, and giving it personality. She truly believed that both Pâté and her other dolls, Sashimi and Caviar, were alive, especially after Fearne moved them while Laudna was asleep.

After being resurrected, Laudna, who had been remembering Pâté's creation and now associated him with her friends' positive influence, cast Find Familiar using the rat itself, bringing Pâté to life and giving him strange skeletal wings. His voice was very similar to the deeper, accented voice Laudna had used for him when puppeting him. Laudna was delighted by her familiar, but she asked him to be quiet when she noticed her friends were a bit overwhelmed by his behavior and voice.

Fearne Calloway

She and Fearne clicked almost immediately. Fearne loved everything about her and was even fascinated when she saw Laudna perform her 'Form of Dread' for the first time. Laudna, Fearne, and Imogen all have bonded over being spellcasters, and call one another 'Witchy/Witch Bitches'.

Orym

Orym is one of the few members of Bells Hells that knows Laudna's original cause of death. Laudna seems to trust Orym enough to tell him. Orym in return shows his empathy towards her in his repeated apologies about her death. Additionally Orym, due to his relationship with Keyleth, knew about the Whitestone atrocities.

Ashton Greymoore

Unlike many people she's encountered, including other party members, who seem off-put by Laudna's creepiness, Ashton seems to love her aesthetic.

In more recent time Ashton has become a protector for Laudna, behaving aggressively towards anyone that even looks at her the wrong way. In a private conversation with her they stated that while both shared similar experiences facing extreme loneliness and death, and the barbarian was actually jealous of Laudna's second demise, since when she was revived her friends were around her, worried, while in Ashton's case most of his previous group had abandoned him. The barbarian and the shadow sorcerer would maintain this cordiality between them, and when they were separated from half of Bells Hells (including FCG and Imogen, their closest friends respectively), Ashton reassured the anxious Laudna that they would bring Bells Hells back together.

After Ashton tried to take the power of Rau'shan for himself, Laudna considered it a betrayal, and struggled dealing with those feelings. However, the following morning the barbarian, worried, spoke to her, and was surprised when she gave him a doll that represented him, stating that he was like a child and needed to find his childish joy again. Despite the previous tensions, Ashton was moved by the gift, and Laudna was very glad they liked the doll. Ashton was very grateful and days later, when Laudna was altered because of an incident with Orym, Ashton intervened to advice her and stayed with her, showing the warlock that she had someone on her side.

Ira Wendagoth

Laudna seemed to be attracted to Ira, frequently reacting positively to his odd behaviors and bonding over the fact that neither of them considered the gods important in their lives.

Notable items

  • A good quality belt, the only item of her Vex'ahlia costume that she has kept with her. Currently repurposed as part of a backpack
  • Thieves' tools
  • Sashimi, a faceless marionette with two sunken eyes given to her by Imogen and Ashton
  • Disguise kit
  • A little wooden house, made and gifted by Chetney, affixed with a belt and carried on Laudna's back. When affected by the Animate Objects spell it grows chicken legs
  • A ring of two snakes twining around a ruby, gifted by Imogen
  • Pâté de Rolo, a puppet made by Laudna, taken by Imogen after Laudna's death, returned after her resurrection, and turned into a living magical familiar
  • Ring of protection, given to her by Lady Vex'ahlia de Rolo
  • Potion of Possibility, held by Imogen for her and given to her once Laudna was resurrected
  • Tracking orb attuned to the ring originally planted on Armand Treshi, taken by Imogen after Laudna's death but returned by her
    • Treshi's ring replica attuned to the orb, recovered from Otohan Thull's broken backpack
  • Immovable rod, taken by Ashton after Laudna's death and returned by FCG to her
  • Feywild shard, not attuned, given to her by Imogen
  • Amulet of Health
  • Ball Bearings
  • Rabbit skin
  • Slingshot formerly belonging to Bor'Dor Dog'Son
  • Weavepiercer Gloves, given to her by Imogen
  • A big splinter from Sylas Briarwood's coffin
  • Charred bones from the garden in Ligament Manor
  • Ancient porcelain doll, delicate and faintly painted, with elven ears, gold hair, and a blouse-dress. Taken from elven ruins under the surface of Ruidus
  • Small Ruidian glass stiletto or dagger
  • Pipe of Remembrance, given to her by Ashton to help her feel better about herself
  • Green gem (the origin of which she does not recall) she wears as part of her choker
  • Amulet of Cursed Life, a silver chain with a dark purple-blue gem
  • Pinion of Service, embedded inside her sternum
  • Fake replica of the Mask of the Matron created by Braius Doomseed. The original was a gift to the party from the goddess of death, who committed to answering the call of whoever put on the mask and asked for help. Braius gave Laudna the fake mask instead of the real one.
  • Jade-like gems taken from the heart of the earth titan
  • Ropy/Ropey, an old rope she Animated in Lake Umamu in " Doorways to Darker Depths " (3x86) and that she took with her the next time they visited the lake
  • Portrait of her painted by Braius Doomseed

Former items

  • Pearl of Power, taken by FCG after Laudna's death and kept by them with her permission
  • Bloodwell Vial +1, taken by Imogen after Laudna's death and kept by her at Laudna's insistence after her resurrection.
  • Hender's tooth, used in construction of a training dummy that was destroyed by Bor'Dor
  • A small bag of mind altering drugs, given by Justi of All-Minds-Burn. Given to FCG.
  • Glass sculpture of a Ruidian dancer, given to Dorian Storm when they rejoined him in the Hellcatch Valley
  • Ruidian glass dagger traded to The Invulnerable Vagrant in return for multiple items
  • Hair from Prism Grimpoppy. Some (or all) of it was used as payment in Shank's Cantina.
  • Fetal specimen from a Ruidian laboratory and Reiloran finger, both given to Zhudanna as souvenirs.

Hollow One abilities

Laudna differs in some respects from usual Hollow Ones, in that normally they appear the same as in life and appear to be living creatures. Also, Laudna is affected by Turn Undead. She has, however, displayed the following traits:

  • Ageless
  • Cling to Life
  • Revenance
  • Unsettling Presence

Feats

  • Spell Sniper
  • Void Puppet:Grants Advantage on Intimidation checks, and can summon a Screaming Spirit of a deceased person. within 30 feet 3x/long rest as a bonus action. The spirit lasts 1 minute and can be moved 30 feet per turn. If a creature targeted by a spell cast by Laudna is in melee with the spirit, the target has disadvantage on the save and the spirit vanishes.

Proficiencies

  • Skills: Arcana, Intimidation, Perception, Stealth
  • Tools: Disguise Kit, Thieves' Tools

Sorcerer abilities

  • Spellcasting (Charisma-based spellcasting)
  • Sorcerous Origin (Shadow Magic)
    • Eyes of the Dark: Darkvision 120 ft.
    • Strength of the Grave
    • Hound of Ill Omen
  • Font of Magic
    • Sorcery Points: 10
    • Flexible Casting
  • Metamagic
    • Quickened Spell
    • Twinned Spell
    • Empowered Spell

Warlock abilities

  • Otherworldly Patron (The Undead)
    • Form of Dread
  • Pact Magic (Charisma-based spellcasting)
  • Eldritch Invocations - As a Level 3 Warlock, Laudna has 2 active Eldritch Invocations, which she can change when leveling. She has used the following:
    • Agonizing Blast
    • Eyes of the Rune Keeper
    • Gift of the Ever-Living Ones: When Pâté is within 100 feet, all healing is the maximum possible dice roll.
  • Pact Boon
    • Pact of the Chain
  • Hunger of the Shadow or Hunger of the Shadow Shard, a melee attack that deals necrotic damage scaling with her Charisma modifier and absorbs (at least part of) the target's soul. It could be a spell of up to 2nd level, but as of " The Promise and the Price " (3x77) it has only been referred to as something Laudna will "do", not a spell she "casts".

While possessed by Delilah Briarwood

While possessed by the spirit of Delilah Briarwood, Marisha rolled a Wisdom save at the beginning of her turn to determine whether she or Delilah would be in control. A 22 was a success, while an 18 was a failure. When Laudna was in control, she had certain additional abilities:

  • Wrestle from Within: Gave all attacks against Delilah advantage until the end of her next turn.

Sorcerer spells

As an 11th-level sorcerer, she should know six cantrips and 12 leveled spells from the sorcerer spell list, as well as Darkness as part of the Eyes of the Dark feature. Finally, she should know one additional cantrip with an attack roll as part of the Spell Sniper feat.

Warlock Spells

As a 3rd-level warlock, Laudna should know two cantrips and four leveled spells from the warlock spell list, in addition to Find Familiar as part of the Pact of the Chain feature.

Either sorcerer or warlock spells

These spells are avaliable to both sorcerers and warlocks.

Daggerheart abilities

For " Oaths & Ash – Indianapolis Live Show 2025 " (Sx100), which was played using the Daggerheart game system, Laudna displayed the following characteristics, skills, and abilities:

  • Level: 8
  • Spells and Abilities:
    • Terrifying Visage
    • Voice of Dread
    • Shadow Manipulator: spend a Hope to add to the roll
    • Shadow Sphere of Influence: add +6 to a roll
    • Withering Affliction
    • Dark Army
  • Experiences:
    • "She's Very Capable"

Behind the scenes

Laudna's creation indirectly stems from a nightmare Marisha had where she encountered the jaw-less flower girl (which Laudna later conjured with Silent Image in " Ghosts, Dates, and Darker Fates " (3x10)). This made her want to play a creepy character for Campaign Three, and she initially wanted to play a little girl who had died and been resurrected, but ultimately believed it could get weird and decided to play an adult instead. Marisha knew from the outset that her character would have died during the Briarwoods' insurrection at Whitestone and been resurrected, and through discussion with Matt, the idea that she was the effigy of Vex'ahlia hung from the Sun Tree came to be. From there, she decided to multiclass as a sorcerer/warlock, and would thus need a patron, for which she suggested Delilah Briarwood.

Marisha has confirmed she named Pâté before finding a name for Laudna herself, and that some of the names she considered for her own character included Vermilia, Morella, and Noxi.

When Imogen kissed Laudna for the first time, Marisha said that she thought she had made "a dead person who wasn't romanceable."

Appearances and mentions

Quotations

  • Laudna: I'm fun-scary!
    Imogen: Laudna, you’re scary-scary.
  • Laudna: Is it rude to ask about dead people?
    Dorian: When you're using their body parts, I think so.
    Laudna: Wow. Don't tell Pâté.
  • Orym: So why are you puppeteering a dead rat?
    Laudna: (in Pâté's voice) "Well, you see, Laudna here was quite alone for quite some time, and she kind of needed somebody to keep her company or else she would go insane. Especially because it was just me and that voice in her head." (in her own voice) He's so silly.
  • Laudna: You know, I don't think I've ever been in love either. I mean, that's not true. I deeply love Imogen.
    Ashton: It's a very broad word, isn't it?
  • Fresh Cut Grass: Are you dead? What the fuck is up with that?
    Laudna: I'm not entirely sure. I think so. [...] I think I'm some cross in between life and death. Not totally alive, but not totally dead. I definitely died! I died, and then I woke up. I woke up, and I was surrounded by a lot of other corpses, and all of Whitestone was in a complete panic, run amok, just death and disease and nightmare everywhere, and I didn't know what happened so I ran. I haven't really aged.
    Fresh Cut Grass: How long ago was that?
    Laudna: Thirty years.
  • Laudna: (giving the "book jacket version" of her life to Chetney) I was alive, but then I was dead, and now I'm alive again. I'm originally from Whitestone and this is Pâté, my pet rat. (as Pâté) "Hello, Chetney!"
  • Laudna: Nightmares are just fun dreams. They're inspiration, right? I've pulled many of my tactics from nightmares that I've had. They keep you on your toes.
  • Orym: You know what's interesting about you?
    Laudna: Hm? I would hope a great deal of many things.
    Orym: Well, there's the obvious, but you're the happiest person in this bunch.
    Laudna: Of course! The worst thing that's ever happened to me has already happened.
  • Imogen: Can you get out of the [spiritworld sun]tree?
    Laudna: I think that depends on you, darling.
  • Laudna: (to Edmuda, killing her with Hunger of the Shadow) Your power should have been mine and not gone to the halfling!
  • Laudna: (about her reason for being on Ruidus) I'm here... really just because I kept walking through open doors, as I always have. Some that have gotten me killed. Twice. But we're here now. Someone has to speak for those who can't speak for themselves.
  • (about mortality) "To age is a gift. And I don't want to be left behind."

Art gallery

For more images, see Category:Images of Laudna.

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