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Sawmill (Drummond)

It is initially overrun by bandits, with a 170 and 50 reward for clearing it.

It is initially overrun by bandits, with a 170XP earned based on the Story and Swords! difficulty level and 50 Oren3 reward for clearing it. Upon its liberation, local Drummond lumberjacks will repopulate the settlement along with a merchant, and wandering merchants will also start walking the roads from Sund and Arinbjorn leading to the sawmill (they both sell the same things as the static one though).

Bugs

  • Upon reaching the sawmill entrance, the wandering merchant may get stuck and constantly walk a circle in place.

See also