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Skull & Bones

Published: 2002
Author: Laura D. Hanson
Campaign Setting Action / Adventure (Swashbuckling / Pirates) Fantasy Mythic Vistas (1)

Pirates prey upon Spanish Galleons, adventurers search for buried treasure, and the dead walk the streets of Port-au-Prince - this is the world of Skull & Bones. If you are looking for swashbuckling pirate adventure, look no further. Skull & Bones brings the history and legends of the Golden Age of Piracy to life. Within these pages you'll find:

  • New core classes like the sea dog, buccaneer, and shantyman.
  • New prestige classes like the master of fence, sea officer, and mystic navigator.
  • Backgrounds and Fortunes: new ways to add depth to your character.
  • A complete system for Voodoo magic. The mysterious world of the houngan and bokor unfolds, with details on every aspect of Voodoo, from gris-gris to zombi to the powerful and capricious spirits known as the Loa.
  • New rules for cinematic combat, including parrying, variant damage rules, and "Rolling the Bones".
  • A complete system for naval combat, including full stats for all the ships of the day.
  • Campaign ideas and GM advice.
  • Plunder! Enough treasures for the greediest pirate.
  • A bestiary of mythical creatures, from Amazons to the Djab and beyond.
  • A gazeteer and maps of the islands of the Caribbean.
  • "Welcome to the Account," an introductory adventure.