Min Players
Any 1 2 3 4 5 6 7 8 9 10 11 12
Max Players
Any 1 2 3 4 5 6 7 8 9 10 11 12
Mechanics
Acting Action Drafting Action Points Action Queue Area Majority / Influence Area Movement Auction / Bidding Automatic Resource Growth Betting and Bluffing Campaign / Battle Card Driven Card Play Conflict Resolution Chaining Chit-Pull System Closed Drafting Communication Limits Connections Contracts Cooperative Game Deck, Bag, and Pool Building Deduction Delayed Purchase Dice Rolling Die Icon Resolution Enclosure End Game Bonuses Events Finale Ending Follow Force Commitment Grid Coverage Grid Movement Hand Management Hexagon Grid Hidden Roles Hidden Victory Points Hot Potato Income Increase Value of Unchosen Resources Kill Steal Layering Line Drawing Line of Sight Loans Lose a Turn Map Addition Market Measurement Movement Memory Modular Board Multiple Maps Multi-Use Cards Negotiation Network and Route Building Once-Per-Game Abilities Open Drafting Pattern Building Pattern Movement Pattern Recognition Physical Removal Pick-up and Deliver Player Elimination Point to Point Movement Predictive Bid Push Your Luck Race Real-Time Resource to Move Rock-Paper-Scissors Role Playing Roll / Spin and Move Secret Unit Deployment Set Collection Single Loser Game Solo / Solitaire Game Square Grid Stacking and Balancing Static Capture Storytelling Sudden Death Ending Take That Team-Based Game Tile Placement Trading Trick-taking Turn Order: Claim Action Variable Player Powers Variable Set-up
Setting
Cthulhu Classic (1920s & 1930s) Dragonlance Dune Universe Frostgrave Middle-Earth Minecraft
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