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Facts
Placement
Plane
Material Plane ( Exandria )
Continent
Tal'Dorei
Region
Cliffkeep Mountains
Governance
Ruler
Foredwarf (presumed)
Ruler
Daz (presumed)
Affiliation
Lost Beacon of Unknown Light
People
Population
324 (in 836 PD )
Races
53% Human; 27% Dwarf; 3% Dark elf; 3% Earth genasi; 14% Others
Other
Constructed
In 826 PD

Village Description

Reaching Bluff is in the northwest of the Cliffkeep Mountains, not far from the northern coast of the Frigid Depths, in a small but fertile valley with some deposits of gold and iron. The village's atmosphere is described as charming and rustic, although not exactly welcoming.

The foredwarf of the village seems to be the figure of local authority.

Demographics

The population of Reaching Bluff is made up of hardy homesteaders either arriving in search of places to mine or banished from other settlements. Humans and dwarves abound, but there are also members with earth elemental ancestry, as well as some drow and people of other ancestries.

History

Reaching Bluff was founded in the year 826 PD by homesteaders who were looking for a place to become miners, and who were later joined by exiles from Kraghammer, who, although they lived with their neighbors, were not welcoming to newcomers, making it so that travelers passing through the village do not stay too long.

Less than a year after the founding of Reaching Bluff a local miner found a strange gleaming object in the shape of a dodecahedron; while her pickaxe barely scratched it, the impact caused the object to emanate a golden glow from within. The object was given to the local foredwarf, but the rest of the neighbors soon found out about its existence. The settlers' fascination with this shining dodecahedron turned into religious fervor, and they started calling it the Lost Beacon of Unknown Light; although they do not fully understand its nature or have been able to communicate with it, they consider it a mystic oracle who will lead Reaching Bluff to prosperity, and they worship it as a god.

As of 836 PD, the villagers have become much more reclusive, especially when it comes to their beloved beacon, and try to keep information about it from leaving Reaching Bluff. However, the news eventually reach the outside world and attracts the attention of adventurers and/or treasure-seekers; the locals devotedly defend their cult object, and among them, Foredwarf Daz is particularly passionate, being willing to kill anyone who probes too much in their business.

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