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Mind's Eye Theatre: Laws of Ascension

Published: 2000 by White Wolf Entertainment AB
Author: Mike Boaz

From the back of the book:

Nine Keys to the Universe

Mages have warred for millennia to create new vistas, build a better world and decide the future of humanity. Now their struggles focus on the most important goal of all - the choice of their own destiny. The keepers of spiritual ways strive to preserve the guttering spark of magic, while the Technocracy ensnares the world in its scientific web. Each visionary has the potential to surpass human limits, to Ascend to a new understanding of the cosmos. But enlightenment comes only to those who can survive their own failings.

And All In Your Hands

Finally, the definitive guide for playing Mage: The Ascension as a live-action game. Nine Traditions, nine Spheres and all of the Abilities, Attributes and storytelling ideas you can handle! Everything from the Tellurian to the Technocracy, with all the material you need to begin your own quest for Ascension in Mind's Eye Theatre.

Genres: Fantasy (Modern Urban Fantasy) Horror (Supernatural)

Types: Core Rules

Games: Laws of Ascension

Settings: World of Darkness (cWoD Modern)