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Fate 1.0/2.0

Generic / Universal

Dice (Primarily Fudge/dF) Skill Based (buy or gain skills) Trait / Aspect Based (personality affects gameplay)

Fate 1.0 and Fate 2.0 were based heavily on Fudge, and made extensive reference to that game, but included several innovations, most importantly the use of Aspects, which have become the defining feature of games in the Fate family. The are combined into one entry as the differences between the two are not extensive.

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