Trait / Aspect Based (personality affects gameplay)
Trait / Aspect Based (personality affects gameplay)
<p>Traits are components of character that do not easily fit into the <em>q.v.</em> Attribute or Skill categories. Typically, Traits are less-well-defined in terms of mechanical game play than either Attributes or Skills. Traits often do not have information beyond the trait itself (<em>e.g.</em>, "Angry" or "Wealthy" or "Likes to spend time fishing and hunting"). However, Traits are components of character that, within the game system, define or describe something beyond soft aspects of personality - a character's dominant aspect, or a character's "super" power, etc.</p>
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