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Laws of the Wild (1st Edition)

Published: 1996
Author: Richard Dansky

Take Back the Night.

Why should dead people get all the attention when it comes to live action? The Garou have a little problem with that notion. That's why this book contains everything you need to enter the world of Werewolf: the Apocalypse in live action. Leave your dice and pencils behind, because it's time to get Wild with the last, best hope this planet has: the Garou.
And they're not about to go down quietly.

And the Mornings, Afternoons and Evenings!

Laws of the Wild is a pocket rule guide to Apocalypse, White Wolf's live-action game of Werewolf: the Apocalypse. Designed to be useful to experienced players and newcomers, this book collects, revises and recreates the world of Werewolf for life-action play in one easy-to-use volume.

It's Not a Set of Rules.
It's the Laws.
Obey.

Genres: Horror (Supernatural) Modern

Types: Core Rules

Games: Laws of the Wild (1st and 2nd Editions)

Settings: World of Darkness (cWoD Modern)