Legend of the Five Rings (4th Edition)
Religion Action / Adventure Culture (Asian / Far Eastern) Fantasy Politics / Government Horror (Supernatural) Mythology / Folklore Fantasy (High Fantasy) Martial Arts
Attribute/Stat Based (STR, CON, PER, etc) Class Based (Pilot, Wizard, Scientist, etc) Dice (Primarily d10) Dice Pool (Roll multiple dice vs target) Exploding Dice (Die may 'explode' into a second roll) Roll and keep (4k2 means roll 4 and keep 2) Skill Based (buy or gain skills) Trait / Aspect Based (personality affects gameplay)
Legend of the Five Rings Fourth Edition overhauls the classic Roll-and-Keep system, bringing the mechanical intricacy of 3rd with the rich flavor of 1st Edition. The rules for things such as dueling, spells, and court have been streamlined. The Great Clans have been brought back to their core identities, the Crab are the Crab, the Crane are the Crane, and everything that exemplifies them. Unlike previous editions, Fourth Edition is not tied to a particular timeline in the Emerald Empire. It is more of a toolset that can be used at any time period in the rich history of the game. This will allow GMs and players to tell their own story, whether it follows L5R canon or goes off on its own epic tale!