Vampire: The Requiem Second Edition
The World of Darkness World of Darkness (cWoD Far East) World of Darkness (cWoD Modern)
Fantasy (Modern Urban Fantasy) History (Alternative) History (Americas) History (Ancient) History (Europe) Horror (Supernatural) Culture (Asian / Far Eastern) Fantasy (Arabian Nights) Fantasy (Science Fantasy) History Modern (Urban) Modern
Attribute/Stat Based (STR, CON, PER, etc) Dice (Primarily d10) Dice Pool (Roll multiple dice vs target) Point Based (allocate points to get skills, powers, etc) Progression Tree (Skills, professions, magic abilities, etc.) Race Based (Player Race/Species affects gameplay) Skill Based (buy or gain skills) Trait / Aspect Based (personality affects gameplay)
What would you do if today was the last day of your life? It’s the kind of question you never answer honestly until it’s too late. Until the last day of your life was yesterday, until you wake up in a stranger’s bedroom with a hunger like fire. One of the graced, the cursed, the beautiful, the damned. One of us. You belong to the night, now, to the streetlights and the concrete and the howl of sirens. To the glitter and the gore. To a world of want and need and kill. Welcome to the first night of your life. What are you going to do?
Vampire: The Requiem launched in 2004 as the lynchpin of the Chronicles of Darkness. It introduced a bold new take on vampires, emphasizing local threats and social horror. The second edition sharpens these traits, with factions and powers focused on the immediate, night-to-night thrills and terrors of being a vampire.