Browse RPGs grouped by mechanic.
<p>Several RPGs throughout the 1980s used "Action Tables" for conflict resolution. For example, Pacesetter Limited use…
<p>A character's physical, mental, spiritual, and other characteristics are represented by a statistic, usually a numbe…
<p>The game uses a set of custom cards unique to that game in its main mechanics or as a major part of its system, or i…
<p>The game uses a standard playing card deck with French suits (hearts, spades, diamonds, clubs) in its main mechanics…
<p><strong>Not Class or Level based</strong></p>
<p>Games with this mechanic have competitive play as one of their key mechanics. Rather than players acting co-operativ…
<p>The story is the driving force. The mechanics are there to facilitate the story; to encourage story building; to pro…
<p>No dice are used to determine the outcome. While games with cards, dominoes, etc., are technically diceless, games w…
<p>Percentile dice generate a number between 1 and 100. Some games may use percentile dice to generate numbers between …
<p>A Dice Pool system is a mechanism whereby the player rolls a number of dice based on the character's stats and the t…
<p>Some role-playing games use a d10 mechanic instead of a d20 or percentile mechanic.</p>
<p>The system uses d12 for most action/combat resolution.</p>
<p>The system uses d20 for most action/combat resolution</p>
<p>Systems which make significant use of coins or binary dice as randomizers, where the side displayed matters. This en…
<p>For those role-playing games that almost exclusively use four-sided die for almost all actions.</p>
<p>For those role-playing games that almost exclusively use six-sided die for almost all actions.</p>
<p>Named after the <a href="/rpgsystem/660/fudge">Fudge</a> system for which they were created, <a href="/rpgitem/4494…
<p>Specialty dice which must be purchased separately or made.</p>
<p>'Dice Step' system - a variable dice 'size' is rolled against a static target number. For example, the target numbe…
<p>The game uses a wide variety of dice to drive the system.</p>
<p>Whereby when a particular number is rolled on a die (often the highest, but not always) it allows the player to roll…
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<p>A game that does not require a single person to be the GM.</p>
<p>For all the games that use some form of a grid to facilitate movement, combat, etc.</p>
<p>This category is for those role-playing games which use hex maps to determine character movement and weapon and spel…
<p>Creating a personal log, written account, scrapbook, etc. is an intrinsic part of gameplay.</p>
<p>LARP is a RPG variant where players impersonate and act out their characters. There are different degrees of LARP, s…
<p>Games that utilize a "level up" system usually denote beginning characters as "Level 1", and note improved performan…
<p>Characters are created by choosing short slices of their lives starting at birth and leading up to the present that …
<p>This is one of the systems to generate ability scores for RPG-characters. In this method every player has a certain …
<p>Games with this mechanic include branching paths for at least one aspect of character development. Examples include…
<p>The game allows the player to choose a species (alien or otherwise) which grants special abilities or has other bear…
<p>The player rolls dice or uses some other random mechanism to produce their Attributes' values (STR, CON, PER, etc). …
<p>This mechanic covers all the periodicals and adventure books.</p>
<p>These games use the "roll and keep" mechanic, in which a player rolls a number of dice and adds together a certain n…
<p>A characters skills / abilities / powers are gained or purchased and generally not inherited or granted as with a ch…
<p>Traits are components of character that do not easily fit into the <em>q.v.</em> Attribute or Skill categories. Typ…
<p>Covering all manner of things used as a randomizing device but not dice or cards. For example, games of "rock-paper…
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