Chimera Roleplaying Engine
Attribute/Stat Based (STR, CON, PER, etc) Dice (Primarily d10) Dice Pool (Roll multiple dice vs target) Skill Based (buy or gain skills)
The idea for the Chimera Roleplaying System began when I was trying to find a solution to my tabletop RPG needs. I wanted a game that was simple rules-wise, that felt familiar and contained the best aspects of the games I have played, but as issues started to emerge and fixes were applied, the game evolved into a completely different beast.
I won’t try to disguise this game as revolutionary, unique, nor say it is the best. What I will tell you is that it was put together with love and aimed towards those with some experience with tabletop roleplaying games that wish to play a rules-medium game but with enough options to cover most character archetypes.