Attribute/Stat Based (STR, CON, PER, etc)
<p>A character's physical, mental, spiritual, and other characteristics are represented by a statistic, usually a number, as a way of quantifying those attributes in game mechanics. The number and type of attributes used varies from game to game.</p> <p>Typically, Attributes' values do not vary often (or at all) during play. Typically, Attributes are considered to be innate or inherent components of a character (<em>e.g.</em>, not learned or taught).</p> <strong>Related:</strong><br> <ul> <li><a href="/rpgmechanic/2134/random-attribute-generation-during-character-creat">Random Attribute Generation (during Character Creation)</a></li> <li><a href="/rpgmechanic/2100/point-based-allocate-points-to-get-skills-powers-e">Point Based (allocate points to get skills, powers, etc)</a></li> </ul> </br>