Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (Specialized)
Cards (Standard French-suited deck)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
'Diceless' (does not use dice or other randomizer)
Dice (Percentile)
Dice Pool (Roll multiple dice vs target)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d20)
Dice (Primarily d2/coin)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice Step (variable dice vs. static target)
Dice (Various)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Journaling
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)