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Over the Edge (1st & 2nd Editions)

Al Amarja

Crime (Conspiracy) Fantasy (Modern Urban Fantasy) Weird / Surreal Modern (Pop Culture) Occult (Magic) Adult / Mature Crime (Spy / Espionage) Modern (Near Future) Modern

Description Based (Narrative more so than Dice) Dice Pool (Roll multiple dice vs target) Point Based (allocate points to get skills, powers, etc) Trait / Aspect Based (personality affects gameplay)

Welcome to Al Amarja, the mysterious mediterranean island that is home to all that is sinister and bizarre. If it troubles you in your dreams, if it scares you, if you hope Over the Edge, the roleplaying game of surreal danger.

Since its 1992 publication, Over the Edge has become a cult classic, with a core of devoted fans and a raft of critical acclaim. Its subject matter and its innovative approach to game mechanics still define the cutting edge of roleplaying games, with free-form character generation, an open game setting, and elegant mechanics that allow more time for character and story development, rather than crunching numbers.

Genres
Types
Settings
Series

Collision

2013 Adventure
Al Amarja Warped Adventures (1) Crime (Conspiracy) Fantasy (Modern Urban Fantasy) Weird / Surreal

Airwaves

1992 Adventure
Al Amarja Crime (Conspiracy) Occult (Magic) Modern (Pop Culture)

At Your Service

2000 Adventure
Al Amarja Crime (Conspiracy) Modern (Pop Culture) Occult (Magic)

Cloaks

1997 Sourcebook
Al Amarja Modern (Pop Culture) Weird / Surreal

Conspirations

1994 Core Rules
Al Amarja Crime (Conspiracy) Modern Weird / Surreal

Forgotten Lives

1996 Adventure
Al Amarja Crime (Conspiracy) Modern (Pop Culture) Occult (Magic)

House Call

1992 Adventure
Al Amarja Crime (Conspiracy) Modern (Pop Culture) Occult (Magic)

It Waits...

1992 Adventure
Al Amarja Crime (Spy / Espionage) Weird / Surreal

New Faces

1992 Adventure
Al Amarja Crime (Conspiracy) Modern (Pop Culture) Occult (Magic)

Over the Edge (2nd Edition)

2003 Core Rules
Al Amarja Crime (Spy / Espionage) Modern (Near Future) Weird / Surreal

Player's Survival Guide

1992 Core Rules
Al Amarja Crime (Conspiracy) Modern (Pop Culture) Occult (Magic)

The Myth of Self

1994 Adventure
Al Amarja Crime (Conspiracy) Modern (Pop Culture) Occult (Magic)

Weather the Cuckoo Likes

1993 Adventure
Al Amarja Crime (Conspiracy) Modern (Pop Culture) Occult (Magic)

Welcome to Sylvan Pines

1992 Adventure
Al Amarja Crime (Conspiracy) Modern (Pop Culture) Occult (Magic)

Wildest Dreams

1992 Adventure
Al Amarja Crime (Conspiracy) Modern (Pop Culture) Occult (Magic)

With a Long Spoon

1993 Adventure
Al Amarja Adult / Mature Crime (Conspiracy) Modern (Pop Culture) Occult (Magic)
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