Point Based (allocate points to get skills, powers, etc)
<p>This is one of the systems to generate ability scores for RPG-characters. In this method every player has a certain number of points to allocate to the specific numerical values that represent a character's physical, psychical, social and other characteristics that describe the character in game mechanics. In some variants each score starts with a value of zero, in other variants points are added to a set base number, Often the costs for a certain score are not linear; i.e. the higher the value is driven, the more points must be spent per increment.</p> <p>This method guarantees an even playing field for all players and allows them to generate a specific set of abilities suitable for their character and planned character development. It works best when each character class a system offers has half or less key abilities from the whole set of abilities where it needs higher than average scores.</p> <p>The RPGA's Living Campaigns <a href="/rpgseries/1980/living-greyhawk">Living Greyhawk</a> and <a href="/rpgseries/2444/living-forgotten-realms">Living Forgotten Realms</a> use Point-Based-Allocation of abilities for character generation.</p>